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		<title><![CDATA[skelux.root.sx - All Forums]]></title>
		<link>https://skelux.root.sx/</link>
		<description><![CDATA[skelux.root.sx - https://skelux.root.sx]]></description>
		<pubDate>Sat, 18 Apr 2026 08:48:26 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Host Test]]></title>
			<link>https://skelux.root.sx/showthread.php?tid=977</link>
			<pubDate>Thu, 18 Dec 2025 20:36:54 +1100</pubDate>
			<guid isPermaLink="false">https://skelux.root.sx/showthread.php?tid=977</guid>
			<description><![CDATA[Testing if the new server is working.<br />
<br />
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⠀⠀⠀⢀⣠⣴⣿⣷⣿⠟⠁⠀⠀⠀⠀⠀⣿⣧⣄⡀⠀⠀⠀<br />
⠀⢀⣴⡿⠛⠉⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠉⠙⢿⣷⣄⠀<br />
⢠⣿⠏⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠙⣿⣆<br />
⣿⡟⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢹⣿<br />
⣿⣇⠀⠀⠀⠀⠀⠀⢸⣿⡆⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢸⣿<br />
⢹⣿⡄⠀⠀⠀⠀⠀⠀⢿⣷⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣾⡿<br />
⠀⠻⣿⣦⣀⠀⠀⠀⠀⠈⣿⣷⣄⡀⠀⠀⠀⠀⣀⣤⣾⡟⠁<br />
⠀⠀⠈⠛⠿⣿⣷⣶⣾⡿⠿⠛⠻⢿⣿⣶⣾⣿⠿⠛⠉⠀⠀]]></description>
			<content:encoded><![CDATA[Testing if the new server is working.<br />
<br />
⠀⠀⠀⠀⠀⠀⠀⠀⣠⣶⣿⣿⣿⣷⣤⡀⠀⠀⠀⠀⠀⠀⠀<br />
⠀⠀⠀⠀⠀⠀⢀⣾⡿⠋⠀⠿⠇⠉⠻⣿⣄⠀⠀⠀⠀⠀⠀<br />
⠀⠀⠀⠀⠀⢠⣿⠏⠀⠀⠀⠀⠀⠀⠀⠙⣿⣆⠀⠀⠀⠀⠀<br />
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⠀⠀⠀⠀⠀⠀⣿⡇⠀⠀⠀⠀⠀⠀⠀⠀⣿⡇⠀⠀⠀⠀⠀<br />
⠀⠀⠀⠀⠀⠀⣿⡇⠀⠀⠀⠀⠀⠀⠀⠀⣿⡇⠀⠀⠀⠀⠀<br />
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⠀⠀⠀⠀⠀⠀⣿⡇⠀⠀⠀⠀⠀⠀⠀⠀⣿⡇⠀⠀⠀⠀⠀<br />
⠀⠀⠀⠀⠀⠀⣿⡇⠀⠀⣸⣿⠀⠀⠀⠀⣿⡇⠀⠀⠀⠀⠀<br />
⠀⠀⠀⠀⠀⠀⣿⡇⢀⣴⣿⠇⠀⠀⠀⠀⣿⡇⠀⠀⠀⠀⠀<br />
⠀⠀⠀⢀⣠⣴⣿⣷⣿⠟⠁⠀⠀⠀⠀⠀⣿⣧⣄⡀⠀⠀⠀<br />
⠀⢀⣴⡿⠛⠉⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠉⠙⢿⣷⣄⠀<br />
⢠⣿⠏⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠙⣿⣆<br />
⣿⡟⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢹⣿<br />
⣿⣇⠀⠀⠀⠀⠀⠀⢸⣿⡆⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢸⣿<br />
⢹⣿⡄⠀⠀⠀⠀⠀⠀⢿⣷⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣾⡿<br />
⠀⠻⣿⣦⣀⠀⠀⠀⠀⠈⣿⣷⣄⡀⠀⠀⠀⠀⣀⣤⣾⡟⠁<br />
⠀⠀⠈⠛⠿⣿⣷⣶⣾⡿⠿⠛⠻⢿⣿⣶⣾⣿⠿⠛⠉⠀⠀]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Profile Comments Fixed]]></title>
			<link>https://skelux.root.sx/showthread.php?tid=976</link>
			<pubDate>Sat, 18 Jan 2025 04:47:25 +1100</pubDate>
			<guid isPermaLink="false">https://skelux.root.sx/showthread.php?tid=976</guid>
			<description><![CDATA[A bunch of other smaller stuff is also fixed. Have not updated the news in a long time, so here you go. Also, Switch 2.]]></description>
			<content:encoded><![CDATA[A bunch of other smaller stuff is also fixed. Have not updated the news in a long time, so here you go. Also, Switch 2.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Super Mario Star World (Trial Version)]]></title>
			<link>https://skelux.root.sx/showthread.php?tid=975</link>
			<pubDate>Mon, 25 Dec 2023 12:12:05 +1100</pubDate>
			<guid isPermaLink="false">https://skelux.root.sx/showthread.php?tid=975</guid>
			<description><![CDATA[Please report bugs either on <a href="https://skelux.net/forumdisplay.php?fid=18" target="_blank">Discord</a> or <a href="https://twitter.com/BonerLich" target="_blank">Twitter</a>, or skelux.net. Include as much info on what leads to the bug as you can.<br />
Extract with <a href="https://www.7-zip.org/" target="_blank">7zip</a>.<br />
<br />
<a href="https://drive.google.com/file/d/17smbYfBdi4n9hxWwJlEt_gb0E6PQ4cS0/view?usp=sharing" target="_blank">&#8203;Download</a> (password: smsw)<br />
<a href="https://mega.nz/file/NR03mbKJ#RFpspCeodTuLE0BRQGX3U7W161v8IDHbtm5dc3BACPE" target="_blank">&#8203;Mirror 1</a><br />
<br />
<!-- start: video_youtube_embed --><br />
<iframe width="560" height="315" src="https://www.youtube.com/embed/aTYLHRfFjzY" frameborder="0" allowfullscreen></iframe><br />
<!-- end: video_youtube_embed -->]]></description>
			<content:encoded><![CDATA[Please report bugs either on <a href="https://skelux.net/forumdisplay.php?fid=18" target="_blank">Discord</a> or <a href="https://twitter.com/BonerLich" target="_blank">Twitter</a>, or skelux.net. Include as much info on what leads to the bug as you can.<br />
Extract with <a href="https://www.7-zip.org/" target="_blank">7zip</a>.<br />
<br />
<a href="https://drive.google.com/file/d/17smbYfBdi4n9hxWwJlEt_gb0E6PQ4cS0/view?usp=sharing" target="_blank">&#8203;Download</a> (password: smsw)<br />
<a href="https://mega.nz/file/NR03mbKJ#RFpspCeodTuLE0BRQGX3U7W161v8IDHbtm5dc3BACPE" target="_blank">&#8203;Mirror 1</a><br />
<br />
<!-- start: video_youtube_embed --><br />
<iframe width="560" height="315" src="https://www.youtube.com/embed/aTYLHRfFjzY" frameborder="0" allowfullscreen></iframe><br />
<!-- end: video_youtube_embed -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Super Mario RPG Remake Hard Mod]]></title>
			<link>https://skelux.root.sx/showthread.php?tid=974</link>
			<pubDate>Thu, 16 Nov 2023 14:56:37 +1100</pubDate>
			<guid isPermaLink="false">https://skelux.root.sx/showthread.php?tid=974</guid>
			<description><![CDATA[Start a new file, and you will not be able to level up or equip anything on any character.<br />
This provides a significant challenge, while remaining possible.<br />
Place files in the root of your modded Switch's sd card.<br />
<br />
<a href="https://drive.google.com/file/d/1lQxn0r_2DdRsKX5EfV6SfRB4qeSDLWTk/view?usp=sharing" target="_blank">&#8203;<span style="font-size: large;"><span style="font-weight: bold;">Download</span></span></a><br /><!-- start: postbit_attachments_attachment -->
<div><span class="float_right">Size: <u>4.17 KB</u> / Downloads: <u>117</u></span>
<span class="float_left"><!-- start: attachment_icon -->
<img src="https://skelux.root.sx/images/attachtypes/unknown.png" title="Unknown" border="0" alt=".7z" style="vertical-align: middle;" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=898" class="attachment_" target="_blank" title="">smrpgr_hard.7z</a> </span></div>
<br class="clear"/>
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[Start a new file, and you will not be able to level up or equip anything on any character.<br />
This provides a significant challenge, while remaining possible.<br />
Place files in the root of your modded Switch's sd card.<br />
<br />
<a href="https://drive.google.com/file/d/1lQxn0r_2DdRsKX5EfV6SfRB4qeSDLWTk/view?usp=sharing" target="_blank">&#8203;<span style="font-size: large;"><span style="font-weight: bold;">Download</span></span></a><br /><!-- start: postbit_attachments_attachment -->
<div><span class="float_right">Size: <u>4.17 KB</u> / Downloads: <u>117</u></span>
<span class="float_left"><!-- start: attachment_icon -->
<img src="https://skelux.root.sx/images/attachtypes/unknown.png" title="Unknown" border="0" alt=".7z" style="vertical-align: middle;" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=898" class="attachment_" target="_blank" title="">smrpgr_hard.7z</a> </span></div>
<br class="clear"/>
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Cave Story 3D2D+ (Release)]]></title>
			<link>https://skelux.root.sx/showthread.php?tid=973</link>
			<pubDate>Wed, 20 Sep 2023 08:55:40 +1000</pubDate>
			<guid isPermaLink="false">https://skelux.root.sx/showthread.php?tid=973</guid>
			<description><![CDATA[Longer explanation in the readme, but basically, this adds all the content from Cave Story 3D back into the game.<br />
It also adds several alternate endings and unused content, which is optional.<br />
Since all versions of Cave Story use similar file formats, I went ahead and ported it to a few different systems.<br />
<br />
<span style="font-weight: bold;">&#8203;<a href="https://drive.google.com/file/d/1kjzX3Mx3xkG101EmCMCZbzbs9HgQK8r9/view" target="_blank">Download (PC/LINUX/MAC/ANDROID)</a> (<a href="https://drive.google.com/file/d/1lQ6u20jxW4tWAvTMsLCju0UBKIFMuQwB/view" target="_blank">Patch Version Mirror</a>)</span><br />
<br />
<a href="https://drive.google.com/file/d/1B8DYUEZHNb8ZAaAfxn21jYdhpwZKX7MO/view?usp=sharing" target="_blank">&#8203;<span style="font-weight: bold;">Download (SWITCH)</span></a><br />
<br />
<span style="font-weight: bold;">&#8203;<a href="https://drive.google.com/file/d/1IC1ogFRCSOg8rVqAGXeizr3jlFv2IsLY/view?usp=sharing" target="_blank">Download (DS)</a></span><br />
<br />
Check the <a href="https://skelux.net/forumdisplay.php?fid=18" target="_blank">Discord</a> if you still need help with setup.<br />
<br />
<!-- start: video_youtube_embed --><br />
<iframe width="560" height="315" src="https://www.youtube.com/embed/5TrnjggVmO8" frameborder="0" allowfullscreen></iframe><br />
<!-- end: video_youtube_embed -->]]></description>
			<content:encoded><![CDATA[Longer explanation in the readme, but basically, this adds all the content from Cave Story 3D back into the game.<br />
It also adds several alternate endings and unused content, which is optional.<br />
Since all versions of Cave Story use similar file formats, I went ahead and ported it to a few different systems.<br />
<br />
<span style="font-weight: bold;">&#8203;<a href="https://drive.google.com/file/d/1kjzX3Mx3xkG101EmCMCZbzbs9HgQK8r9/view" target="_blank">Download (PC/LINUX/MAC/ANDROID)</a> (<a href="https://drive.google.com/file/d/1lQ6u20jxW4tWAvTMsLCju0UBKIFMuQwB/view" target="_blank">Patch Version Mirror</a>)</span><br />
<br />
<a href="https://drive.google.com/file/d/1B8DYUEZHNb8ZAaAfxn21jYdhpwZKX7MO/view?usp=sharing" target="_blank">&#8203;<span style="font-weight: bold;">Download (SWITCH)</span></a><br />
<br />
<span style="font-weight: bold;">&#8203;<a href="https://drive.google.com/file/d/1IC1ogFRCSOg8rVqAGXeizr3jlFv2IsLY/view?usp=sharing" target="_blank">Download (DS)</a></span><br />
<br />
Check the <a href="https://skelux.net/forumdisplay.php?fid=18" target="_blank">Discord</a> if you still need help with setup.<br />
<br />
<!-- start: video_youtube_embed --><br />
<iframe width="560" height="315" src="https://www.youtube.com/embed/5TrnjggVmO8" frameborder="0" allowfullscreen></iframe><br />
<!-- end: video_youtube_embed -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Mario's Holiday]]></title>
			<link>https://skelux.root.sx/showthread.php?tid=970</link>
			<pubDate>Wed, 27 Oct 2021 00:19:20 +1100</pubDate>
			<guid isPermaLink="false">https://skelux.root.sx/showthread.php?tid=970</guid>
			<description><![CDATA[Main thread for Mario's Holiday, a short prequel to Super Mario Star World, which serves as a demo of certain features.<br />
<br />
<span style="font-weight: bold;">&#8203;<span style="font-size: large;"><a href="https://mega.nz/file/1J1SnKTJ#cUsDeCRpGtQoo07zJzh8MJTtCQJsUGc9ZJi4ugK8NjQ" target="_blank">Download</a> (<a href="https://www.mediafire.com/file/t25k3hpwym3ew4v/Mario%2527s_Holiday.zip/file" target="_blank">Mirror</a>)</span></span><br />
<br />
<!-- start: video_youtube_embed --><br />
<iframe width="560" height="315" src="https://www.youtube.com/embed/LinPCPLdje0" frameborder="0" allowfullscreen></iframe><br />
<!-- end: video_youtube_embed -->]]></description>
			<content:encoded><![CDATA[Main thread for Mario's Holiday, a short prequel to Super Mario Star World, which serves as a demo of certain features.<br />
<br />
<span style="font-weight: bold;">&#8203;<span style="font-size: large;"><a href="https://mega.nz/file/1J1SnKTJ#cUsDeCRpGtQoo07zJzh8MJTtCQJsUGc9ZJi4ugK8NjQ" target="_blank">Download</a> (<a href="https://www.mediafire.com/file/t25k3hpwym3ew4v/Mario%2527s_Holiday.zip/file" target="_blank">Mirror</a>)</span></span><br />
<br />
<!-- start: video_youtube_embed --><br />
<iframe width="560" height="315" src="https://www.youtube.com/embed/LinPCPLdje0" frameborder="0" allowfullscreen></iframe><br />
<!-- end: video_youtube_embed -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[SM64 The Search For The 120 Stars Extended Version is here!]]></title>
			<link>https://skelux.root.sx/showthread.php?tid=969</link>
			<pubDate>Fri, 25 Dec 2020 08:09:39 +1100</pubDate>
			<guid isPermaLink="false">https://skelux.root.sx/showthread.php?tid=969</guid>
			<description><![CDATA[The newer version of The Search For The 120 Stars Hack is here with the Extended Version! With this version, You can collect Rainbow coins, Play as Luigi, And other awesome Features! Also the limit of stars has decrease to 150 because of issues of stars outside the castle. This version also includes Custom Music and New levels(Edited with different textures). <br />
<br />
Enjoy playing the Extended Version of the Hack!!<br />
<hr />&#8203;<br />
Keep In mind that it is based on the original version, just with the different textures, levels names, acts and Custom music.<br /><!-- start: postbit_attachments_attachment -->
<div><span class="float_right">Size: <u>200.34 KB</u> / Downloads: <u>92</u></span>
<span class="float_left"><!-- start: attachment_icon -->
<img src="images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" style="vertical-align: middle;" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=882" class="attachment_" target="_blank" title="">snap0014.jpg</a> </span></div>
<br class="clear"/>
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<div><span class="float_right">Size: <u>237.34 KB</u> / Downloads: <u>78</u></span>
<span class="float_left"><!-- start: attachment_icon -->
<img src="images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" style="vertical-align: middle;" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=883" class="attachment_" target="_blank" title="">snap0015.jpg</a> </span></div>
<br class="clear"/>
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<div><span class="float_right">Size: <u>157.26 KB</u> / Downloads: <u>69</u></span>
<span class="float_left"><!-- start: attachment_icon -->
<img src="images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" style="vertical-align: middle;" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=884" class="attachment_" target="_blank" title="">snap0020.jpg</a> </span></div>
<br class="clear"/>
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<div><span class="float_right">Size: <u>163.22 KB</u> / Downloads: <u>62</u></span>
<span class="float_left"><!-- start: attachment_icon -->
<img src="images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" style="vertical-align: middle;" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=885" class="attachment_" target="_blank" title="">snap0021.jpg</a> </span></div>
<br class="clear"/>
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[The newer version of The Search For The 120 Stars Hack is here with the Extended Version! With this version, You can collect Rainbow coins, Play as Luigi, And other awesome Features! Also the limit of stars has decrease to 150 because of issues of stars outside the castle. This version also includes Custom Music and New levels(Edited with different textures). <br />
<br />
Enjoy playing the Extended Version of the Hack!!<br />
<hr />&#8203;<br />
Keep In mind that it is based on the original version, just with the different textures, levels names, acts and Custom music.<br /><!-- start: postbit_attachments_attachment -->
<div><span class="float_right">Size: <u>200.34 KB</u> / Downloads: <u>92</u></span>
<span class="float_left"><!-- start: attachment_icon -->
<img src="images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" style="vertical-align: middle;" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=882" class="attachment_" target="_blank" title="">snap0014.jpg</a> </span></div>
<br class="clear"/>
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<div><span class="float_right">Size: <u>237.34 KB</u> / Downloads: <u>78</u></span>
<span class="float_left"><!-- start: attachment_icon -->
<img src="images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" style="vertical-align: middle;" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=883" class="attachment_" target="_blank" title="">snap0015.jpg</a> </span></div>
<br class="clear"/>
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<div><span class="float_right">Size: <u>157.26 KB</u> / Downloads: <u>69</u></span>
<span class="float_left"><!-- start: attachment_icon -->
<img src="images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" style="vertical-align: middle;" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=884" class="attachment_" target="_blank" title="">snap0020.jpg</a> </span></div>
<br class="clear"/>
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<div><span class="float_right">Size: <u>163.22 KB</u> / Downloads: <u>62</u></span>
<span class="float_left"><!-- start: attachment_icon -->
<img src="images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" style="vertical-align: middle;" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=885" class="attachment_" target="_blank" title="">snap0021.jpg</a> </span></div>
<br class="clear"/>
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Important Links]]></title>
			<link>https://skelux.root.sx/showthread.php?tid=967</link>
			<pubDate>Wed, 27 Nov 2019 21:29:45 +1100</pubDate>
			<guid isPermaLink="false">https://skelux.root.sx/showthread.php?tid=967</guid>
			<description><![CDATA[<a href="https://fso3.skelux.net/" target="_blank"><span style="font-weight: bold;"><span style="font-size: medium;">Official Website/Download Page</span></span></a><br />
<a href="https://www.reddit.com/r/FirstStarOnline3/" target="_blank">&#8203;<span style="font-weight: bold;"><span style="font-size: medium;">Official Subreddit</span></span></a>]]></description>
			<content:encoded><![CDATA[<a href="https://fso3.skelux.net/" target="_blank"><span style="font-weight: bold;"><span style="font-size: medium;">Official Website/Download Page</span></span></a><br />
<a href="https://www.reddit.com/r/FirstStarOnline3/" target="_blank">&#8203;<span style="font-weight: bold;"><span style="font-size: medium;">Official Subreddit</span></span></a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Bug Reports]]></title>
			<link>https://skelux.root.sx/showthread.php?tid=966</link>
			<pubDate>Wed, 27 Nov 2019 21:23:57 +1100</pubDate>
			<guid isPermaLink="false">https://skelux.root.sx/showthread.php?tid=966</guid>
			<description><![CDATA[Please post your bug reports here, and I'll fix as many as possible.]]></description>
			<content:encoded><![CDATA[Please post your bug reports here, and I'll fix as many as possible.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Balancing Issues]]></title>
			<link>https://skelux.root.sx/showthread.php?tid=965</link>
			<pubDate>Wed, 27 Nov 2019 21:22:41 +1100</pubDate>
			<guid isPermaLink="false">https://skelux.root.sx/showthread.php?tid=965</guid>
			<description><![CDATA[Please post your issues with the game balancing here - this can relate to things such as:<ul>
<li>&#8203;mob/skill drop rates<br />
</li>
<li>&#8203;mob strength<br />
</li>
<li>&#8203;recipes<br />
</li>
<li>&#8203;skill leveling rate<br />
</li>
<li>&#8203;dungeon difficulty<br />
</li></ul>
]]></description>
			<content:encoded><![CDATA[Please post your issues with the game balancing here - this can relate to things such as:<ul>
<li>&#8203;mob/skill drop rates<br />
</li>
<li>&#8203;mob strength<br />
</li>
<li>&#8203;recipes<br />
</li>
<li>&#8203;skill leveling rate<br />
</li>
<li>&#8203;dungeon difficulty<br />
</li></ul>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Mario no Photopi - No Peripherals Mod]]></title>
			<link>https://skelux.root.sx/showthread.php?tid=964</link>
			<pubDate>Tue, 10 Sep 2019 22:28:58 +1000</pubDate>
			<guid isPermaLink="false">https://skelux.root.sx/showthread.php?tid=964</guid>
			<description><![CDATA[A forgotten Mario Paint sequel, previously unplayable on emulators or N64 due to missing hardware.<br />
Works best on Cen64, attached below.<br />
Project64 is pretty buggy, it glitches in some rooms. Mupen64 works, but has a lot of graphical problems, I'm not sure if a GFX plugin exists to fix this.<br />
<a href="https://mega.nz/#!hV8ClQza!dhRmAhVLVFT94eo1tYCd2-e32w27tmnqDCBQQSLbtIY" target="_blank">&#8203;<span style="font-weight: bold;">Download</span></a><br />
<!-- start: video_youtube_embed --><br />
<iframe width="560" height="315" src="https://www.youtube.com/embed/3b3jjXiKXXE" frameborder="0" allowfullscreen></iframe><br />
<!-- end: video_youtube_embed --><br /><!-- start: postbit_attachments_attachment -->
<div><span class="float_right">Size: <u>13.6 MB</u> / Downloads: <u>308</u></span>
<span class="float_left"><!-- start: attachment_icon -->
<img src="images/attachtypes/zip.png" title="ZIP File" border="0" alt=".zip" style="vertical-align: middle;" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=880" class="attachment_" target="_blank" title="">cen64.zip</a> </span></div>
<br class="clear"/>
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[A forgotten Mario Paint sequel, previously unplayable on emulators or N64 due to missing hardware.<br />
Works best on Cen64, attached below.<br />
Project64 is pretty buggy, it glitches in some rooms. Mupen64 works, but has a lot of graphical problems, I'm not sure if a GFX plugin exists to fix this.<br />
<a href="https://mega.nz/#!hV8ClQza!dhRmAhVLVFT94eo1tYCd2-e32w27tmnqDCBQQSLbtIY" target="_blank">&#8203;<span style="font-weight: bold;">Download</span></a><br />
<!-- start: video_youtube_embed --><br />
<iframe width="560" height="315" src="https://www.youtube.com/embed/3b3jjXiKXXE" frameborder="0" allowfullscreen></iframe><br />
<!-- end: video_youtube_embed --><br /><!-- start: postbit_attachments_attachment -->
<div><span class="float_right">Size: <u>13.6 MB</u> / Downloads: <u>308</u></span>
<span class="float_left"><!-- start: attachment_icon -->
<img src="images/attachtypes/zip.png" title="ZIP File" border="0" alt=".zip" style="vertical-align: middle;" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=880" class="attachment_" target="_blank" title="">cen64.zip</a> </span></div>
<br class="clear"/>
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Rhythm Heaven Touchless Mod]]></title>
			<link>https://skelux.root.sx/showthread.php?tid=963</link>
			<pubDate>Tue, 10 Sep 2019 22:21:49 +1000</pubDate>
			<guid isPermaLink="false">https://skelux.root.sx/showthread.php?tid=963</guid>
			<description><![CDATA[Rhythm Heaven for DS, modded to use the same controls as Rhythm Megamix.<br />
<a href="https://mega.nz/#!IQln0ZbA!pFGrvgitlLUlbdS0-dtmM3RW55K9yUusZM8VqR0VTLo" target="_blank">&#8203;<span style="font-weight: bold;">Download</span></a><br />
<!-- start: video_youtube_embed --><br />
<iframe width="560" height="315" src="https://www.youtube.com/embed/7RG2ntq1eZ4" frameborder="0" allowfullscreen></iframe><br />
<!-- end: video_youtube_embed -->]]></description>
			<content:encoded><![CDATA[Rhythm Heaven for DS, modded to use the same controls as Rhythm Megamix.<br />
<a href="https://mega.nz/#!IQln0ZbA!pFGrvgitlLUlbdS0-dtmM3RW55K9yUusZM8VqR0VTLo" target="_blank">&#8203;<span style="font-weight: bold;">Download</span></a><br />
<!-- start: video_youtube_embed --><br />
<iframe width="560" height="315" src="https://www.youtube.com/embed/7RG2ntq1eZ4" frameborder="0" allowfullscreen></iframe><br />
<!-- end: video_youtube_embed -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Terrible Click Games]]></title>
			<link>https://skelux.root.sx/showthread.php?tid=962</link>
			<pubDate>Sat, 03 Aug 2019 23:23:58 +1000</pubDate>
			<guid isPermaLink="false">https://skelux.root.sx/showthread.php?tid=962</guid>
			<description><![CDATA[A large collection of terrible games I made as a kid <span style="font-weight: bold;"><a href="https://skelux.net/games.php" target="_blank">can be found here.</a></span>]]></description>
			<content:encoded><![CDATA[A large collection of terrible games I made as a kid <span style="font-weight: bold;"><a href="https://skelux.net/games.php" target="_blank">can be found here.</a></span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Project Show-Off Thread]]></title>
			<link>https://skelux.root.sx/showthread.php?tid=961</link>
			<pubDate>Sat, 03 Aug 2019 15:43:32 +1000</pubDate>
			<guid isPermaLink="false">https://skelux.root.sx/showthread.php?tid=961</guid>
			<description><![CDATA[Whether modding or anything else, feel free to show off your projects here.]]></description>
			<content:encoded><![CDATA[Whether modding or anything else, feel free to show off your projects here.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Introductions Thread]]></title>
			<link>https://skelux.root.sx/showthread.php?tid=960</link>
			<pubDate>Sat, 03 Aug 2019 15:42:49 +1000</pubDate>
			<guid isPermaLink="false">https://skelux.root.sx/showthread.php?tid=960</guid>
			<description><![CDATA[<span style="color: #444444;">In this thread you may introduce yourself to other members of the forum. Hello!</span>]]></description>
			<content:encoded><![CDATA[<span style="color: #444444;">In this thread you may introduce yourself to other members of the forum. Hello!</span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Super Smash Bros. Ultimate Randomizer (Current Version: R18)]]></title>
			<link>https://skelux.root.sx/showthread.php?tid=954</link>
			<pubDate>Thu, 18 Jul 2019 00:43:04 +1000</pubDate>
			<guid isPermaLink="false">https://skelux.root.sx/showthread.php?tid=954</guid>
			<description><![CDATA[<span style="font-weight: bold;"><span style="font-size: x-large;"><a href="https://drive.google.com/file/d/10gInUCWiTkpEqA-nDSo7B8O2bMBaxf5L/view?usp=sharing" target="_blank">Download</a></span></span><br />
<br />
Can patch data.arc directly, or use a structured FS mod (i.e. arcropolis).<br />
<br />
If you need data.arc, you can <span style="font-weight: bold;"><a href="http://skelux.net/forumdisplay.php?fid=18" target="_blank">grab it from my Discord server</a></span>.<br />
See the pins in the smash channel.<br />
<br />
If you want to update while you are already playing a randomized game, simply re-randomize using the same seed as before. You can find your seed history in a text document in the 'data' folder.<br />
<!-- start: video_youtube_embed --><br />
<iframe width="560" height="315" src="https://www.youtube.com/embed/uI6Uz7VNhWY" frameborder="0" allowfullscreen></iframe><br />
<!-- end: video_youtube_embed --><br />
<br />
<tag><div style="margin:20px; margin-top:5px"><div class="smallfont" style="margin-bottom:2px"><b>Spoiler</b>: Changes <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }"></div><div class="alt2" style="margin: 0px; padding: 6px; border-top: 1px solid #999; border-left: 1px solid #999; border-right: 1px solid #ccc; border-bottom: 1px solid #ccc; "><div style="display: none;">
Revision 18:<br />
*Small fixes for SSBU 13.0.3<br />
*Fixed windows defender false detection<br />
<br />
Revision 17:<br />
*Small fixes for SSBU 13.0.2<br />
<br />
Revision 16:<br />
*Small fixes for SSBU 13.0.1<br />
<br />
Revision 15:<br />
*Small fixes for SSBU 13.0.0<br />
<br />
Revision 14:<br />
*Fixed structured FS support<br />
<br />
Revision 13:<br />
*Fix for SSBU 12.0.0<br />
*Added option for preserving file layout, instead of patching data.arc<br />
*No longer necessary to acquire your own data.arc<br />
<br />
Revision 12:<br />
*Fix for SSBU 9.0.2<br />
<br />
Revision 11:<br />
*Added the missing files for Galeem+Dharkon fight<br />
<br />
Revision 10:<br />
*Ultimate bosses are complete, switch on with the difficulty dropbox<br />
<br />
Revision 9:<br />
*Support for SSBU 9.0.1 and all previous versions<br />
<br />
Revision 8:<br />
*Fixed world map randomizing for SSBU 7.0.0<br />
*Removed Giga Bowser from randomization in order to fix Classic mode, as temporary solution<br />
*Fixed bugs related to unlocking Kirby<br />
<br />
Revision 7:<br />
*Fixed various bugs with randomization<br />
*Fixed jumbling of boss order<br />
*Additional future-proofing for official SSBU updates<br />
<br />
Revision 6:<br />
*Fixed final boss<br />
*Fixed certain stages and objects not being skipped during randomization<br />
<br />
Revision 5:<br />
*Compatible with data.arc 5.0.0<br />
<br />
Revision 4:<br />
*Randomized world map working in 4.0.0<br />
<br />
Revision 3:<br />
*Fixed compatibility with data.arc 3.0.0 and earlier<br />
<br />
Revision 2:<br />
*Initial release<br />
<br />
Revision 1:<br />
*Patreon demo</div></div></div></tag><br /><!-- start: postbit_attachments_attachment -->
<div><span class="float_right">Size: <u>12.35 MB</u> / Downloads: <u>147</u></span>
<span class="float_left"><!-- start: attachment_icon -->
<img src="images/attachtypes/zip.png" title="ZIP File" border="0" alt=".zip" style="vertical-align: middle;" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=900" class="attachment_" target="_blank" title="">SSBU_Randomizer_R18.zip</a> </span></div>
<br class="clear"/>
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;"><span style="font-size: x-large;"><a href="https://drive.google.com/file/d/10gInUCWiTkpEqA-nDSo7B8O2bMBaxf5L/view?usp=sharing" target="_blank">Download</a></span></span><br />
<br />
Can patch data.arc directly, or use a structured FS mod (i.e. arcropolis).<br />
<br />
If you need data.arc, you can <span style="font-weight: bold;"><a href="http://skelux.net/forumdisplay.php?fid=18" target="_blank">grab it from my Discord server</a></span>.<br />
See the pins in the smash channel.<br />
<br />
If you want to update while you are already playing a randomized game, simply re-randomize using the same seed as before. You can find your seed history in a text document in the 'data' folder.<br />
<!-- start: video_youtube_embed --><br />
<iframe width="560" height="315" src="https://www.youtube.com/embed/uI6Uz7VNhWY" frameborder="0" allowfullscreen></iframe><br />
<!-- end: video_youtube_embed --><br />
<br />
<tag><div style="margin:20px; margin-top:5px"><div class="smallfont" style="margin-bottom:2px"><b>Spoiler</b>: Changes <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }"></div><div class="alt2" style="margin: 0px; padding: 6px; border-top: 1px solid #999; border-left: 1px solid #999; border-right: 1px solid #ccc; border-bottom: 1px solid #ccc; "><div style="display: none;">
Revision 18:<br />
*Small fixes for SSBU 13.0.3<br />
*Fixed windows defender false detection<br />
<br />
Revision 17:<br />
*Small fixes for SSBU 13.0.2<br />
<br />
Revision 16:<br />
*Small fixes for SSBU 13.0.1<br />
<br />
Revision 15:<br />
*Small fixes for SSBU 13.0.0<br />
<br />
Revision 14:<br />
*Fixed structured FS support<br />
<br />
Revision 13:<br />
*Fix for SSBU 12.0.0<br />
*Added option for preserving file layout, instead of patching data.arc<br />
*No longer necessary to acquire your own data.arc<br />
<br />
Revision 12:<br />
*Fix for SSBU 9.0.2<br />
<br />
Revision 11:<br />
*Added the missing files for Galeem+Dharkon fight<br />
<br />
Revision 10:<br />
*Ultimate bosses are complete, switch on with the difficulty dropbox<br />
<br />
Revision 9:<br />
*Support for SSBU 9.0.1 and all previous versions<br />
<br />
Revision 8:<br />
*Fixed world map randomizing for SSBU 7.0.0<br />
*Removed Giga Bowser from randomization in order to fix Classic mode, as temporary solution<br />
*Fixed bugs related to unlocking Kirby<br />
<br />
Revision 7:<br />
*Fixed various bugs with randomization<br />
*Fixed jumbling of boss order<br />
*Additional future-proofing for official SSBU updates<br />
<br />
Revision 6:<br />
*Fixed final boss<br />
*Fixed certain stages and objects not being skipped during randomization<br />
<br />
Revision 5:<br />
*Compatible with data.arc 5.0.0<br />
<br />
Revision 4:<br />
*Randomized world map working in 4.0.0<br />
<br />
Revision 3:<br />
*Fixed compatibility with data.arc 3.0.0 and earlier<br />
<br />
Revision 2:<br />
*Initial release<br />
<br />
Revision 1:<br />
*Patreon demo</div></div></div></tag><br /><!-- start: postbit_attachments_attachment -->
<div><span class="float_right">Size: <u>12.35 MB</u> / Downloads: <u>147</u></span>
<span class="float_left"><!-- start: attachment_icon -->
<img src="images/attachtypes/zip.png" title="ZIP File" border="0" alt=".zip" style="vertical-align: middle;" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=900" class="attachment_" target="_blank" title="">SSBU_Randomizer_R18.zip</a> </span></div>
<br class="clear"/>
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Captain Toad: Cursed Edition (Download)]]></title>
			<link>https://skelux.root.sx/showthread.php?tid=953</link>
			<pubDate>Fri, 10 May 2019 13:05:56 +1000</pubDate>
			<guid isPermaLink="false">https://skelux.root.sx/showthread.php?tid=953</guid>
			<description><![CDATA[A simple hard mode for Captain Toad: Treasure Tracker on the Switch, placing mummies in every level.<br />
<br />
<span style="color: #ff3333;">&#8203;Requires version 1.0.0 of the game</span> for unknown reasons, if anyone can shed some light on this I'll update the game.<br />
Additionally, 5 levels are unmodified due to the BYML's crashing in editors, these are included in the "debug" folder if anyone wants to take a look.<br />
<br />
<span style="font-weight: bold;">&#8203;<span style="font-size: medium;"><a href="https://drive.google.com/file/d/1VKDlD00Bbyo7TZ1Usarmq_l_7EXtLNjB/view?usp=sharing" target="_blank">Download</a></span></span>]]></description>
			<content:encoded><![CDATA[A simple hard mode for Captain Toad: Treasure Tracker on the Switch, placing mummies in every level.<br />
<br />
<span style="color: #ff3333;">&#8203;Requires version 1.0.0 of the game</span> for unknown reasons, if anyone can shed some light on this I'll update the game.<br />
Additionally, 5 levels are unmodified due to the BYML's crashing in editors, these are included in the "debug" folder if anyone wants to take a look.<br />
<br />
<span style="font-weight: bold;">&#8203;<span style="font-size: medium;"><a href="https://drive.google.com/file/d/1VKDlD00Bbyo7TZ1Usarmq_l_7EXtLNjB/view?usp=sharing" target="_blank">Download</a></span></span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Floor geometry has no collision]]></title>
			<link>https://skelux.root.sx/showthread.php?tid=952</link>
			<pubDate>Wed, 20 Feb 2019 06:51:51 +1100</pubDate>
			<guid isPermaLink="false">https://skelux.root.sx/showthread.php?tid=952</guid>
			<description><![CDATA[<span style="font-size: medium;">I'm very new to Romhacking, I just learned the basics of blender and I'm attempting to make a test map to test mechanics and such. Currently, I'm having an issue where for no reason that I can find, just my floor geometry has no collision.<br />
<br />
<a href="https://i.imgur.com/xalTze3.gifv" target="_blank">Here's a gif</a> to illustrate the problem I'm having. (note, the floor geometry has is a different color in order to distinguish it visually from the arch i made, because with no shading they blend together)<br />
<br />
I have a seperate collision OBJ, but even using just the one OBJ file I still have the same problem<br />
</span>&#8203;<br />
<tag><div style="margin:20px; margin-top:5px"><div class="smallfont" style="margin-bottom:2px"><b>Spoiler</b>: Visual OBJ <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }"></div><div class="alt2" style="margin: 0px; padding: 6px; border-top: 1px solid #999; border-left: 1px solid #999; border-right: 1px solid #ccc; border-bottom: 1px solid #ccc; "><div style="display: none;">
<img src="https://i.imgur.com/JOQyPvO.png" border="0" alt="[Image: JOQyPvO.png]" /></div></div></div></tag><br />
<br />
<tag><div style="margin:20px; margin-top:5px"><div class="smallfont" style="margin-bottom:2px"><b>Spoiler</b>: Collision OBJ <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }"></div><div class="alt2" style="margin: 0px; padding: 6px; border-top: 1px solid #999; border-left: 1px solid #999; border-right: 1px solid #ccc; border-bottom: 1px solid #ccc; "><div style="display: none;">
<img src="https://i.imgur.com/lhblykP.png" border="0" alt="[Image: lhblykP.png]" /></div></div></div></tag><span style="font-size: medium;">&#8203;<br />
<br />
I've played around with plenty of settings in SM64 Editor 2.2, but I cant get anything to change with that specific geometry. My slope and arch work perfectly fine, and I've tried using different meshes for the floor (square vs cube for example) and I just cant get any different results. Any help is appreciated.<br />
<br />
And I just noticed that I left my dumb test image in the background... ignore that <img src="https://skelux.root.sx/images/smilies/glare.png" alt="Glare" title="Glare" class="smilie smilie_26" /></span>]]></description>
			<content:encoded><![CDATA[<span style="font-size: medium;">I'm very new to Romhacking, I just learned the basics of blender and I'm attempting to make a test map to test mechanics and such. Currently, I'm having an issue where for no reason that I can find, just my floor geometry has no collision.<br />
<br />
<a href="https://i.imgur.com/xalTze3.gifv" target="_blank">Here's a gif</a> to illustrate the problem I'm having. (note, the floor geometry has is a different color in order to distinguish it visually from the arch i made, because with no shading they blend together)<br />
<br />
I have a seperate collision OBJ, but even using just the one OBJ file I still have the same problem<br />
</span>&#8203;<br />
<tag><div style="margin:20px; margin-top:5px"><div class="smallfont" style="margin-bottom:2px"><b>Spoiler</b>: Visual OBJ <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }"></div><div class="alt2" style="margin: 0px; padding: 6px; border-top: 1px solid #999; border-left: 1px solid #999; border-right: 1px solid #ccc; border-bottom: 1px solid #ccc; "><div style="display: none;">
<img src="https://i.imgur.com/JOQyPvO.png" border="0" alt="[Image: JOQyPvO.png]" /></div></div></div></tag><br />
<br />
<tag><div style="margin:20px; margin-top:5px"><div class="smallfont" style="margin-bottom:2px"><b>Spoiler</b>: Collision OBJ <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }"></div><div class="alt2" style="margin: 0px; padding: 6px; border-top: 1px solid #999; border-left: 1px solid #999; border-right: 1px solid #ccc; border-bottom: 1px solid #ccc; "><div style="display: none;">
<img src="https://i.imgur.com/lhblykP.png" border="0" alt="[Image: lhblykP.png]" /></div></div></div></tag><span style="font-size: medium;">&#8203;<br />
<br />
I've played around with plenty of settings in SM64 Editor 2.2, but I cant get anything to change with that specific geometry. My slope and arch work perfectly fine, and I've tried using different meshes for the floor (square vs cube for example) and I just cant get any different results. Any help is appreciated.<br />
<br />
And I just noticed that I left my dumb test image in the background... ignore that <img src="https://skelux.root.sx/images/smilies/glare.png" alt="Glare" title="Glare" class="smilie smilie_26" /></span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Superstar Mode insane difficulty mod for SMO released!]]></title>
			<link>https://skelux.root.sx/showthread.php?tid=951</link>
			<pubDate>Sun, 28 Oct 2018 22:33:54 +1100</pubDate>
			<guid isPermaLink="false">https://skelux.root.sx/showthread.php?tid=951</guid>
			<description><![CDATA[<a href="https://skelux.net/showthread.php?tid=950" target="_blank">Full details in this thread!</a><br />
<!-- start: video_youtube_embed --><br />
<iframe width="560" height="315" src="https://www.youtube.com/embed/zIcx__DuQuA" frameborder="0" allowfullscreen></iframe><br />
<!-- end: video_youtube_embed -->]]></description>
			<content:encoded><![CDATA[<a href="https://skelux.net/showthread.php?tid=950" target="_blank">Full details in this thread!</a><br />
<!-- start: video_youtube_embed --><br />
<iframe width="560" height="315" src="https://www.youtube.com/embed/zIcx__DuQuA" frameborder="0" allowfullscreen></iframe><br />
<!-- end: video_youtube_embed -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Super Mario Odyssey: Superstar Mode R8 Released!]]></title>
			<link>https://skelux.root.sx/showthread.php?tid=950</link>
			<pubDate>Sun, 28 Oct 2018 22:29:14 +1100</pubDate>
			<guid isPermaLink="false">https://skelux.root.sx/showthread.php?tid=950</guid>
			<description><![CDATA[Superstar Mode aims to introduce insane difficulty to every level, moon, and coin in the entire game.<br />
Every moon is intended to be possible without taking damage, and without glitches, 2P mode or cheats.<br />
<br />
<span style="font-weight: bold;">&#8203;<span style="font-size: medium;"><a href="https://mega.nz/file/dFcTCSRa#LasoPWlDDmn8pVqRmRSIIBiCTY2eAnBNB63cCt3Wv_U" target="_blank">Download R8</a></span></span><br />
<br />
Hotfixes are included with the main download, you only need these if they were added <span style="font-style: italic;">after</span> you installed Superstar Mode.<br />
<br />
Setup guide:<!-- start: video_youtube_embed --><br />
<iframe width="560" height="315" src="https://www.youtube.com/embed/zIcx__DuQuA" frameborder="0" allowfullscreen></iframe><br />
<!-- end: video_youtube_embed --><br />
Trailer:<!-- start: video_youtube_embed --><br />
<iframe width="560" height="315" src="https://www.youtube.com/embed/EPKYjKqCpFU" frameborder="0" allowfullscreen></iframe><br />
<!-- end: video_youtube_embed --><br />
<br />
<tag><div style="margin:20px; margin-top:5px"><div class="smallfont" style="margin-bottom:2px"><b>Spoiler</b>: Changes <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }"></div><div class="alt2" style="margin: 0px; padding: 6px; border-top: 1px solid #999; border-left: 1px solid #999; border-right: 1px solid #ccc; border-bottom: 1px solid #ccc; "><div style="display: none;">
Revision 8 (by Skelux):<br />
*Fixed shortcut in "Close, Yet so Far" (Wooded Kingdom)<br />
*Fixed shortcut in "High Above the Robot Storeroom" (Wooded Kingdom)<br />
*Increased height of moon in "Behind the Secret Flower Field" (Wooded Kingdom)<br />
*Fixed camera for "Love in the Forest Ruins" (Wooded Kingdom)<br />
*Further discouraged dram for "Looking Up at the Goombas" (Wooded Kingdom)<br />
*Fixed incorrect objects for "Tucked Away Inside the Tunnel" on first act (Wooded Kingdom)<br />
*Moved "Digging in the...Cloud?" to the intended location (Cloud Kingdom)<br />
*Removed life-up heart from Lake Kingdom<br />
<br />
Revision 7 (by Skelux):<br />
*Fixed final boss escape crash<br />
*Fixed missing objects in Wooded Kingdom vertical maze<br />
*Fixed moon rock crash in Metro Kingdom<br />
*Fixed pot-plant moon names and removed unintentional tank from act 2 in Wooded Kingdom<br />
*Fixed Yoshi appearing too soon in Lake Kingdom<br />
*Fixed bugged timer challenge in Cap Kingdom<br />
*Fixed missing purple coins in Cap Kingdom before post-game<br />
*Cascade Kingdom's "Rolling Rock by the Falls" becomes obtainable earlier<br />
*Fixed duplicate of the invisible platform moon in Sand Kingdom<br />
*Fixed missing scarecrow door in Lake Kingdom<br />
*Fixed bugged purple coins in Lake Kingdom<br />
*Fixed bugged yoshi fruits in Deep Woods<br />
*Fixed name for "Blocked-In Boulder" in Lost Kingdom<br />
*Fixed missing purple coins in Lost Kingdom<br />
*Fixed a conflict with the yoshi fruits in Lake Kingdom<br />
<br />
Revision 6 (by Skelux):<br />
*Completed Wooded Kingdom exterior<br />
*Completed Deep Woods<br />
*Removed unintentional shortcuts in levels: SandWorldSphinxEx, ElectricWireEx, CityWorldMainTower, TrampolineWallCatchEx, SandWorldRotateEx, WindBlowEx, SnowWorldHome, MoonWorldCaptureParade<br />
*Removed unintentional shortcuts in kingdoms: Lost Kingdom<br />
*Add Sand Kingdom moon names<br />
*Add sphynx and music puzzles for completed kingdoms<br />
*Slightly slowed down the spinner in Cloud Kingdom boss fight<br />
*Fixed taking damage after breaking moon rock in Sand Kingdom<br />
*Fixed position of seeds in Sand Kingdom<br />
*Various other small changes to Sand Kingdom and its moons<br />
*Fixed the moon names for 'Life Finds a Way' in Sand Kingdom, and the one on the Bound Bowl race track<br />
*Fixed Cookatiel rematch<br />
*Removed custom music<br />
*Removed Luigi from kingdoms for backwards-compatibility<br />
*Removed moons from final boss escape sequence<br />
*I'm watching you play<br />
<br />
Revision 5 (by Skelux):<br />
*Removed exefs and SystemMessage.szs which cause version-specific crashes<br />
<br />
Revision 4 (by Hamhub7)<br />
*Completed remaining moons in Sand Kingdom<br />
*SandWorldHomeNorthPillar.szs modification by Cosmological<br />
*Included hotfixes to various bugs in r3<br />
<br />
Revision 3 (by Skelux):<br />
--KINGDOMS<br />
*Cap, Cascade, Sand, Lake, Lost, Snow, Moon kingdoms are complete (aside from hint art and sphynx puzzles)<br />
*Thanks to Hamhub7 for assisting by copying scenario objects for Moon & Sand Kingdom.<br />
*Minor Dark Side improvements<br />
*Cloud Kingdom battle starts in a place you can't get hit<br />
--SUB AREAS<br />
*Modified a moon in the invisible platform maze (Sand Kingdom) which I forgot about<br />
*Fixed a cheat on the zipper level in Lake Kingdom<br />
*Fixed a moon in the tank elevator (Wooded Kingdom)<br />
*Fixed moving platforms in Cascade Kingdom 2D sub area<br />
*Fixed shortcut in rocket sub-area in Metro Kingdom<br />
*Finished the Luncheon boss rematch<br />
*Fixed chests in Mushroom Kingdom costume stage, plus slightly harder terrain<br />
*Harder Moon cavern boss<br />
--MISC<br />
*Some custom music (only included ones that don't bug out much)<br />
<br />
Revision 2 (by Skelux):<br />
*Fixed some timers accidentally tested in assist mode: Gushen sub-level (Sand Kingdom), Jaxi sub-level (Sand Kingdom), vanishing road (NDC/Dark Side)<br />
*Harder notes moon in Cloud Kingdom<br />
*Harder ending escape<br />
*Fixed+finished the first Mecha Broodle fight<br />
*Included the correct version of the blue-lift stage in Luncheon Kingdom<br />
*Fixed a cheat on the TRex cave level, and TRex chase level<br />
<br />
Revision 1 (by Skelux):<br />
*Initial release! Over 150 new level designs, probably around 300 modified Power Moons.<br />
*This release is missing the large exterior areas of most kingdoms, for full playthroughs I recommend waiting for updates.</div></div></div></tag>]]></description>
			<content:encoded><![CDATA[Superstar Mode aims to introduce insane difficulty to every level, moon, and coin in the entire game.<br />
Every moon is intended to be possible without taking damage, and without glitches, 2P mode or cheats.<br />
<br />
<span style="font-weight: bold;">&#8203;<span style="font-size: medium;"><a href="https://mega.nz/file/dFcTCSRa#LasoPWlDDmn8pVqRmRSIIBiCTY2eAnBNB63cCt3Wv_U" target="_blank">Download R8</a></span></span><br />
<br />
Hotfixes are included with the main download, you only need these if they were added <span style="font-style: italic;">after</span> you installed Superstar Mode.<br />
<br />
Setup guide:<!-- start: video_youtube_embed --><br />
<iframe width="560" height="315" src="https://www.youtube.com/embed/zIcx__DuQuA" frameborder="0" allowfullscreen></iframe><br />
<!-- end: video_youtube_embed --><br />
Trailer:<!-- start: video_youtube_embed --><br />
<iframe width="560" height="315" src="https://www.youtube.com/embed/EPKYjKqCpFU" frameborder="0" allowfullscreen></iframe><br />
<!-- end: video_youtube_embed --><br />
<br />
<tag><div style="margin:20px; margin-top:5px"><div class="smallfont" style="margin-bottom:2px"><b>Spoiler</b>: Changes <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }"></div><div class="alt2" style="margin: 0px; padding: 6px; border-top: 1px solid #999; border-left: 1px solid #999; border-right: 1px solid #ccc; border-bottom: 1px solid #ccc; "><div style="display: none;">
Revision 8 (by Skelux):<br />
*Fixed shortcut in "Close, Yet so Far" (Wooded Kingdom)<br />
*Fixed shortcut in "High Above the Robot Storeroom" (Wooded Kingdom)<br />
*Increased height of moon in "Behind the Secret Flower Field" (Wooded Kingdom)<br />
*Fixed camera for "Love in the Forest Ruins" (Wooded Kingdom)<br />
*Further discouraged dram for "Looking Up at the Goombas" (Wooded Kingdom)<br />
*Fixed incorrect objects for "Tucked Away Inside the Tunnel" on first act (Wooded Kingdom)<br />
*Moved "Digging in the...Cloud?" to the intended location (Cloud Kingdom)<br />
*Removed life-up heart from Lake Kingdom<br />
<br />
Revision 7 (by Skelux):<br />
*Fixed final boss escape crash<br />
*Fixed missing objects in Wooded Kingdom vertical maze<br />
*Fixed moon rock crash in Metro Kingdom<br />
*Fixed pot-plant moon names and removed unintentional tank from act 2 in Wooded Kingdom<br />
*Fixed Yoshi appearing too soon in Lake Kingdom<br />
*Fixed bugged timer challenge in Cap Kingdom<br />
*Fixed missing purple coins in Cap Kingdom before post-game<br />
*Cascade Kingdom's "Rolling Rock by the Falls" becomes obtainable earlier<br />
*Fixed duplicate of the invisible platform moon in Sand Kingdom<br />
*Fixed missing scarecrow door in Lake Kingdom<br />
*Fixed bugged purple coins in Lake Kingdom<br />
*Fixed bugged yoshi fruits in Deep Woods<br />
*Fixed name for "Blocked-In Boulder" in Lost Kingdom<br />
*Fixed missing purple coins in Lost Kingdom<br />
*Fixed a conflict with the yoshi fruits in Lake Kingdom<br />
<br />
Revision 6 (by Skelux):<br />
*Completed Wooded Kingdom exterior<br />
*Completed Deep Woods<br />
*Removed unintentional shortcuts in levels: SandWorldSphinxEx, ElectricWireEx, CityWorldMainTower, TrampolineWallCatchEx, SandWorldRotateEx, WindBlowEx, SnowWorldHome, MoonWorldCaptureParade<br />
*Removed unintentional shortcuts in kingdoms: Lost Kingdom<br />
*Add Sand Kingdom moon names<br />
*Add sphynx and music puzzles for completed kingdoms<br />
*Slightly slowed down the spinner in Cloud Kingdom boss fight<br />
*Fixed taking damage after breaking moon rock in Sand Kingdom<br />
*Fixed position of seeds in Sand Kingdom<br />
*Various other small changes to Sand Kingdom and its moons<br />
*Fixed the moon names for 'Life Finds a Way' in Sand Kingdom, and the one on the Bound Bowl race track<br />
*Fixed Cookatiel rematch<br />
*Removed custom music<br />
*Removed Luigi from kingdoms for backwards-compatibility<br />
*Removed moons from final boss escape sequence<br />
*I'm watching you play<br />
<br />
Revision 5 (by Skelux):<br />
*Removed exefs and SystemMessage.szs which cause version-specific crashes<br />
<br />
Revision 4 (by Hamhub7)<br />
*Completed remaining moons in Sand Kingdom<br />
*SandWorldHomeNorthPillar.szs modification by Cosmological<br />
*Included hotfixes to various bugs in r3<br />
<br />
Revision 3 (by Skelux):<br />
--KINGDOMS<br />
*Cap, Cascade, Sand, Lake, Lost, Snow, Moon kingdoms are complete (aside from hint art and sphynx puzzles)<br />
*Thanks to Hamhub7 for assisting by copying scenario objects for Moon & Sand Kingdom.<br />
*Minor Dark Side improvements<br />
*Cloud Kingdom battle starts in a place you can't get hit<br />
--SUB AREAS<br />
*Modified a moon in the invisible platform maze (Sand Kingdom) which I forgot about<br />
*Fixed a cheat on the zipper level in Lake Kingdom<br />
*Fixed a moon in the tank elevator (Wooded Kingdom)<br />
*Fixed moving platforms in Cascade Kingdom 2D sub area<br />
*Fixed shortcut in rocket sub-area in Metro Kingdom<br />
*Finished the Luncheon boss rematch<br />
*Fixed chests in Mushroom Kingdom costume stage, plus slightly harder terrain<br />
*Harder Moon cavern boss<br />
--MISC<br />
*Some custom music (only included ones that don't bug out much)<br />
<br />
Revision 2 (by Skelux):<br />
*Fixed some timers accidentally tested in assist mode: Gushen sub-level (Sand Kingdom), Jaxi sub-level (Sand Kingdom), vanishing road (NDC/Dark Side)<br />
*Harder notes moon in Cloud Kingdom<br />
*Harder ending escape<br />
*Fixed+finished the first Mecha Broodle fight<br />
*Included the correct version of the blue-lift stage in Luncheon Kingdom<br />
*Fixed a cheat on the TRex cave level, and TRex chase level<br />
<br />
Revision 1 (by Skelux):<br />
*Initial release! Over 150 new level designs, probably around 300 modified Power Moons.<br />
*This release is missing the large exterior areas of most kingdoms, for full playthroughs I recommend waiting for updates.</div></div></div></tag>]]></content:encoded>
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