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		<title><![CDATA[skelux.root.sx - Mario Kart 64]]></title>
		<link>https://skelux.root.sx/</link>
		<description><![CDATA[skelux.root.sx - https://skelux.root.sx]]></description>
		<pubDate>Fri, 17 Apr 2026 15:38:39 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Two questions]]></title>
			<link>https://skelux.root.sx/showthread.php?tid=918</link>
			<pubDate>Tue, 06 Mar 2018 10:23:42 +1100</pubDate>
			<guid isPermaLink="false">https://skelux.root.sx/showthread.php?tid=918</guid>
			<description><![CDATA[1.is it possible for CPUs to throw green shells<br />
<br />
2.  it is possible to make P1 in thundershocked state? (like the road kill code)<br />
<br />
<br />
<br />
If you can do this please message me, i dont mind paying you, for your work]]></description>
			<content:encoded><![CDATA[1.is it possible for CPUs to throw green shells<br />
<br />
2.  it is possible to make P1 in thundershocked state? (like the road kill code)<br />
<br />
<br />
<br />
If you can do this please message me, i dont mind paying you, for your work]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[TUTORIAL] How to get custom music in Mario Kart 64 edited with Pitstop.]]></title>
			<link>https://skelux.root.sx/showthread.php?tid=916</link>
			<pubDate>Mon, 05 Mar 2018 13:20:08 +1100</pubDate>
			<guid isPermaLink="false">https://skelux.root.sx/showthread.php?tid=916</guid>
			<description><![CDATA[Hey guys! How's it been going? Anyways, since apparently I pulled off something miraculous in my hack Kekcroc Kart providing Custom Music, I'm going to teach you guys how to do it!<br />
Now, hacking Mario Kart 64 currently is in a very early state, but this should work on the latest versions of each tool we use in the tutorial.<br />
<br />
<ol type="1">
<li>&#8203;Make EVERY CHANGE you want to make in pitstop first, as for you will not be able to make any changes in pitstop after editing in SM64 Editor.<br />
</li>
<li>&#8203;Make sure that your rom is beyond 16mb in size, as for the SM64 Editor's extension method will corrupt the rom, making it unplayable. (one way I found to easily do this, is to make clone characters by just renaming the character and adding them into the project.)<br />
</li>
<li>&#8203;Next, load the rom into SM64 Editor. If it asks you to extend, you did not extend past 16mb using Pitstop. if it asks you, press NO and retry step 2.<br />
</li>
<li>&#8203;Apply every song you want to. Sadly, due to the limited size of the bank, and the inability to extend the bank, you are limited in the size of the music. It should warn you the first time you try to apply a custom song over the limit.<br />
</li>
<li>&#8203;The best way I found to make music is by the built in editor, and loading the .mid into Musescore for PC (free version works fine.) and exporting as XML loaded in with little exceptions.<br />
</li>
<li>&#8203;Profit!<br />
</li></ol>
<br />
If you find any problems, please tell me! I'd be happy to help.]]></description>
			<content:encoded><![CDATA[Hey guys! How's it been going? Anyways, since apparently I pulled off something miraculous in my hack Kekcroc Kart providing Custom Music, I'm going to teach you guys how to do it!<br />
Now, hacking Mario Kart 64 currently is in a very early state, but this should work on the latest versions of each tool we use in the tutorial.<br />
<br />
<ol type="1">
<li>&#8203;Make EVERY CHANGE you want to make in pitstop first, as for you will not be able to make any changes in pitstop after editing in SM64 Editor.<br />
</li>
<li>&#8203;Make sure that your rom is beyond 16mb in size, as for the SM64 Editor's extension method will corrupt the rom, making it unplayable. (one way I found to easily do this, is to make clone characters by just renaming the character and adding them into the project.)<br />
</li>
<li>&#8203;Next, load the rom into SM64 Editor. If it asks you to extend, you did not extend past 16mb using Pitstop. if it asks you, press NO and retry step 2.<br />
</li>
<li>&#8203;Apply every song you want to. Sadly, due to the limited size of the bank, and the inability to extend the bank, you are limited in the size of the music. It should warn you the first time you try to apply a custom song over the limit.<br />
</li>
<li>&#8203;The best way I found to make music is by the built in editor, and loading the .mid into Musescore for PC (free version works fine.) and exporting as XML loaded in with little exceptions.<br />
</li>
<li>&#8203;Profit!<br />
</li></ol>
<br />
If you find any problems, please tell me! I'd be happy to help.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Disabling the audio toggle for all players (cheat)]]></title>
			<link>https://skelux.root.sx/showthread.php?tid=896</link>
			<pubDate>Sun, 04 Feb 2018 02:06:17 +1100</pubDate>
			<guid isPermaLink="false">https://skelux.root.sx/showthread.php?tid=896</guid>
			<description><![CDATA[Hello,<br />
<br />
I'm looking for a cheat which disable the audio toggle in-game for all players (which is really annoying, I want the music to be played, nothing more).<br />
<br />
I remember having seen someone speaking about it somewhere...<br />
<br />
Thanks !]]></description>
			<content:encoded><![CDATA[Hello,<br />
<br />
I'm looking for a cheat which disable the audio toggle in-game for all players (which is really annoying, I want the music to be played, nothing more).<br />
<br />
I remember having seen someone speaking about it somewhere...<br />
<br />
Thanks !]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[(Beta Release) Dragon Ball Kart 64]]></title>
			<link>https://skelux.root.sx/showthread.php?tid=886</link>
			<pubDate>Tue, 09 Jan 2018 18:54:23 +1100</pubDate>
			<guid isPermaLink="false">https://skelux.root.sx/showthread.php?tid=886</guid>
			<description><![CDATA[<img src="https://i.imgur.com/3atj25y.png" border="0" alt="[Image: 3atj25y.png]" /><br />
<br />
NOTE: This hack requires the Expansion Pak/8 MB Memory turned on to run<br />
<br />
Patch Download Link: <a href="https://www.dropbox.com/s/yrj160hqmun9e1t/Dragon%20Ball%20Kart%2064%20%5BBeta%5D.xdelta?dl=0" target="_blank">https://www.dropbox.com/s/yrj160hqmun9e1t/Dragon%20Ball%20Kart%2064%20%5BBeta%5D.xdelta?dl=0</a><br />
<br />
<!-- start: video_youtube_embed --><br />
<iframe width="560" height="315" src="https://www.youtube.com/embed/R58ZL2RE9eY" frameborder="0" allowfullscreen></iframe><br />
<!-- end: video_youtube_embed --><br />
<br />
<span style="font-weight: bold;">&#8203;Features:</span> <br />
<span style="font-style: italic;">&#8203;-8 custom characters with fully replaced custom voices<br />
 -Custom title screens and menus<br />
 -Courses that have been re-textured to fit within the Dragon Ball universe<br />
</span>&#8203;<br />
<span style="font-weight: bold;">&#8203;Things to be added in future versions:</span><br />
<span style="font-style: italic;">&#8203;-Custom music</span> - I already have some .m64 files made. The problem is I can't apply them to my hack without the game crashing at the character  select screen. They only work if I don't have custom karts files in there too.<br />
<span style="font-style: italic;">&#8203;-Additional course texture changes</span><br />
-<span style="font-style: italic;">(Optional) Fixing the sound bank</span> so that the hack can run without the Expansion Pak and so that I can get a Wii/Dolphin Virtual Console Port made .]]></description>
			<content:encoded><![CDATA[<img src="https://i.imgur.com/3atj25y.png" border="0" alt="[Image: 3atj25y.png]" /><br />
<br />
NOTE: This hack requires the Expansion Pak/8 MB Memory turned on to run<br />
<br />
Patch Download Link: <a href="https://www.dropbox.com/s/yrj160hqmun9e1t/Dragon%20Ball%20Kart%2064%20%5BBeta%5D.xdelta?dl=0" target="_blank">https://www.dropbox.com/s/yrj160hqmun9e1t/Dragon%20Ball%20Kart%2064%20%5BBeta%5D.xdelta?dl=0</a><br />
<br />
<!-- start: video_youtube_embed --><br />
<iframe width="560" height="315" src="https://www.youtube.com/embed/R58ZL2RE9eY" frameborder="0" allowfullscreen></iframe><br />
<!-- end: video_youtube_embed --><br />
<br />
<span style="font-weight: bold;">&#8203;Features:</span> <br />
<span style="font-style: italic;">&#8203;-8 custom characters with fully replaced custom voices<br />
 -Custom title screens and menus<br />
 -Courses that have been re-textured to fit within the Dragon Ball universe<br />
</span>&#8203;<br />
<span style="font-weight: bold;">&#8203;Things to be added in future versions:</span><br />
<span style="font-style: italic;">&#8203;-Custom music</span> - I already have some .m64 files made. The problem is I can't apply them to my hack without the game crashing at the character  select screen. They only work if I don't have custom karts files in there too.<br />
<span style="font-style: italic;">&#8203;-Additional course texture changes</span><br />
-<span style="font-style: italic;">(Optional) Fixing the sound bank</span> so that the hack can run without the Expansion Pak and so that I can get a Wii/Dolphin Virtual Console Port made .]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Bridges]]></title>
			<link>https://skelux.root.sx/showthread.php?tid=864</link>
			<pubDate>Tue, 07 Nov 2017 12:24:00 +1100</pubDate>
			<guid isPermaLink="false">https://skelux.root.sx/showthread.php?tid=864</guid>
			<description><![CDATA[I'm looking for a way to be able to add a bridge to Wario Stadium -- nothing fancy, just something to make Lightning in MP less dominating.   Is there any useable solid objects that can be moved into the gap? Or even boost pads capable of getting shrunken karts over the gap. Any help on how I could go about accomplishing this would be much appreciated]]></description>
			<content:encoded><![CDATA[I'm looking for a way to be able to add a bridge to Wario Stadium -- nothing fancy, just something to make Lightning in MP less dominating.   Is there any useable solid objects that can be moved into the gap? Or even boost pads capable of getting shrunken karts over the gap. Any help on how I could go about accomplishing this would be much appreciated]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[MarioKart 64 Modification Help]]></title>
			<link>https://skelux.root.sx/showthread.php?tid=861</link>
			<pubDate>Wed, 01 Nov 2017 03:48:10 +1100</pubDate>
			<guid isPermaLink="false">https://skelux.root.sx/showthread.php?tid=861</guid>
			<description><![CDATA[Hi Everybody,<br />
<br />
I am working on a project where I'd like to take simulated values of 0s and 1s and use it as a controller input on the Raspberry Pi. <br />
<br />
The overall goal is to reduce the speed of the main player by "hitting the breaks" with the simulated controller. I also considered reading this in using the assembly file and mapping directly to speeds but I do not know if that would work. If anyone has any feedback/tips/ideas I would greatly appreciate them.]]></description>
			<content:encoded><![CDATA[Hi Everybody,<br />
<br />
I am working on a project where I'd like to take simulated values of 0s and 1s and use it as a controller input on the Raspberry Pi. <br />
<br />
The overall goal is to reduce the speed of the main player by "hitting the breaks" with the simulated controller. I also considered reading this in using the assembly file and mapping directly to speeds but I do not know if that would work. If anyone has any feedback/tips/ideas I would greatly appreciate them.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[Release beta] Kekcroc Kart 64]]></title>
			<link>https://skelux.root.sx/showthread.php?tid=860</link>
			<pubDate>Mon, 30 Oct 2017 05:17:45 +1100</pubDate>
			<guid isPermaLink="false">https://skelux.root.sx/showthread.php?tid=860</guid>
			<description><![CDATA[<img src="https://i.imgur.com/wD06rxf.png" border="0" alt="[Image: wD06rxf.png]" /><br />
So, uh, Hi. How's your weekend? I know mine's been pretty good. Anyways, I would like to announce my Mario Kart 64 rom hack I've been working on, Kekcroc Kart 64! So, here we go!<br />
<span style="font-size: x-large;">&#8203;<span style="font-weight: bold;">FEATURES</span></span><ul>
<li>&#8203;8 New characters<br />
</li>
<li>&#8203;5 Original Characters to this mod!<br />
</li>
<li>&#8203;Custom Music!<br />
</li>
<li>&#8203;New title screens!<br />
</li></ul>
<span style="font-size: x-large;">&#8203;GAMEPLAY</span><br />
They say that a picture is worth a thousand words, so, what would that make a video? A million words?<br />
<!-- start: video_youtube_embed --><br />
<iframe width="560" height="315" src="https://www.youtube.com/embed/r7-ySCCHhr8" frameborder="0" allowfullscreen></iframe><br />
<!-- end: video_youtube_embed --><br />
<br />
<span style="font-size: xx-large;">&#8203;DOWNLOAD</span><br />
<a href="https://www.dropbox.com/s/c899b22zfzaqdek/EchidnaFinalRelease.bps?dl=0" target="_blank">&#8203;Download to patch!</a><br />
<span style="font-size: x-large;">&#8203;ALBUM</span><br />
So I actually made an Album containing the music from this game, so uh, heres the link.<br />
<a href="https://www.dropbox.com/s/4mhbckhwhb5zqxm/Kekcroc%20Kart%2064.zip?dl=0" target="_blank">&#8203;Album download!</a><br />
<span style="font-size: x-large;">&#8203;FUTURE PLANS</span><ul>
<li>&#8203;Full game retexture<br />
</li>
<li>&#8203;Possibly new tracks?<br />
</li></ul>
<span style="font-size: x-large;">&#8203;Credits</span><br />
Sonic, Crash, and Skull kid - MRKane<br />
Character Select music, Moo Moo farm, Toad's turnpike, and Rainbow road - Skellux (or whoever made the music built in on SM64 editor.)]]></description>
			<content:encoded><![CDATA[<img src="https://i.imgur.com/wD06rxf.png" border="0" alt="[Image: wD06rxf.png]" /><br />
So, uh, Hi. How's your weekend? I know mine's been pretty good. Anyways, I would like to announce my Mario Kart 64 rom hack I've been working on, Kekcroc Kart 64! So, here we go!<br />
<span style="font-size: x-large;">&#8203;<span style="font-weight: bold;">FEATURES</span></span><ul>
<li>&#8203;8 New characters<br />
</li>
<li>&#8203;5 Original Characters to this mod!<br />
</li>
<li>&#8203;Custom Music!<br />
</li>
<li>&#8203;New title screens!<br />
</li></ul>
<span style="font-size: x-large;">&#8203;GAMEPLAY</span><br />
They say that a picture is worth a thousand words, so, what would that make a video? A million words?<br />
<!-- start: video_youtube_embed --><br />
<iframe width="560" height="315" src="https://www.youtube.com/embed/r7-ySCCHhr8" frameborder="0" allowfullscreen></iframe><br />
<!-- end: video_youtube_embed --><br />
<br />
<span style="font-size: xx-large;">&#8203;DOWNLOAD</span><br />
<a href="https://www.dropbox.com/s/c899b22zfzaqdek/EchidnaFinalRelease.bps?dl=0" target="_blank">&#8203;Download to patch!</a><br />
<span style="font-size: x-large;">&#8203;ALBUM</span><br />
So I actually made an Album containing the music from this game, so uh, heres the link.<br />
<a href="https://www.dropbox.com/s/4mhbckhwhb5zqxm/Kekcroc%20Kart%2064.zip?dl=0" target="_blank">&#8203;Album download!</a><br />
<span style="font-size: x-large;">&#8203;FUTURE PLANS</span><ul>
<li>&#8203;Full game retexture<br />
</li>
<li>&#8203;Possibly new tracks?<br />
</li></ul>
<span style="font-size: x-large;">&#8203;Credits</span><br />
Sonic, Crash, and Skull kid - MRKane<br />
Character Select music, Moo Moo farm, Toad's turnpike, and Rainbow road - Skellux (or whoever made the music built in on SM64 editor.)]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[MK64 Show-off Thread]]></title>
			<link>https://skelux.root.sx/showthread.php?tid=837</link>
			<pubDate>Sun, 10 Sep 2017 07:16:47 +1000</pubDate>
			<guid isPermaLink="false">https://skelux.root.sx/showthread.php?tid=837</guid>
			<description><![CDATA[If you have any MK64 work you'd like to show off, feel free to post it here! ]]></description>
			<content:encoded><![CDATA[If you have any MK64 work you'd like to show off, feel free to post it here! ]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[MK64 Mod Tool]]></title>
			<link>https://skelux.root.sx/showthread.php?tid=794</link>
			<pubDate>Tue, 25 Jul 2017 06:50:33 +1000</pubDate>
			<guid isPermaLink="false">https://skelux.root.sx/showthread.php?tid=794</guid>
			<description><![CDATA[Hi,<br />
<br />
In the thread about my Windows app in c# about Mario Kart64.<br />
<br />
<span style="text-decoration: underline;">&#8203;MK64 Mod Tool can :</span><ul>
<li>mod speed for each characters on 50cc, 100cc, 150cc, extra and battle mode<br />
</li>
<li>&#8203;mod acceleration for each characters<br />
</li>
<li>&#8203;mod weight for each characters<br />
</li>
<li>&#8203;resign rom OK, compatibility emulator and Nintendo 64</li></ul>
<br />
[IMG]&#8203;https://img15.hostingpics.net/pics/688152Sanstitre.png[/IMG]<br />
<br />
It's a "beta" version.<br />
<br />
Download : <a href="https://mega.nz/#!6BpjWIZb!IGVQgUuBd5u9wZFt4bK-HsncjCzGJkdPFsSMp4tZBjI" target="_blank">MK64 Mod Tool v0.1</a><br />
French official release : <a href="http://bidouillouzzz.blogspot.com/2017/07/mario-kartmod-tool-v01.html" target="_blank">http://bidouillouzzz.blogspot.com/2017/07/mario-kartmod-tool-v01.html</a><br />
<br />
Thanks : PeterLemon for that <a href="https://github.com/PeterLemon/N64/blob/master/Hack/Mario%20Kart%2064%201500cc/Mario%20Kart%2064%201500cc.asm" target="_blank">https://github.com/PeterLemon/N64/blob/master/Hack/Mario%20Kart%2064%201500cc/Mario%20Kart%2064%201500cc.asm</a><br />
<br />
<br />
<span style="text-decoration: underline;">&#8203;Todo list (for v0.2):</span><ul>
<li>Change of name Weight by Robustness<br />
</li>
<li>&#8203;Changing the names of speeds<br />
</li>
<li>&#8203;Addition of 17 new values in Acceleration<br />
</li>
<li>&#8203;Adding pointers to Global Acceleration<br />
</li>
<li>&#8203;Multiplayer blocking / unlocking option with the same characters<br />
</li>
<li>&#8203;Option to block / unblock music in 3 and 4 players<br />
</li>
<li>&#8203;Adding the Direction Box</li></ul>
]]></description>
			<content:encoded><![CDATA[Hi,<br />
<br />
In the thread about my Windows app in c# about Mario Kart64.<br />
<br />
<span style="text-decoration: underline;">&#8203;MK64 Mod Tool can :</span><ul>
<li>mod speed for each characters on 50cc, 100cc, 150cc, extra and battle mode<br />
</li>
<li>&#8203;mod acceleration for each characters<br />
</li>
<li>&#8203;mod weight for each characters<br />
</li>
<li>&#8203;resign rom OK, compatibility emulator and Nintendo 64</li></ul>
<br />
[IMG]&#8203;https://img15.hostingpics.net/pics/688152Sanstitre.png[/IMG]<br />
<br />
It's a "beta" version.<br />
<br />
Download : <a href="https://mega.nz/#!6BpjWIZb!IGVQgUuBd5u9wZFt4bK-HsncjCzGJkdPFsSMp4tZBjI" target="_blank">MK64 Mod Tool v0.1</a><br />
French official release : <a href="http://bidouillouzzz.blogspot.com/2017/07/mario-kartmod-tool-v01.html" target="_blank">http://bidouillouzzz.blogspot.com/2017/07/mario-kartmod-tool-v01.html</a><br />
<br />
Thanks : PeterLemon for that <a href="https://github.com/PeterLemon/N64/blob/master/Hack/Mario%20Kart%2064%201500cc/Mario%20Kart%2064%201500cc.asm" target="_blank">https://github.com/PeterLemon/N64/blob/master/Hack/Mario%20Kart%2064%201500cc/Mario%20Kart%2064%201500cc.asm</a><br />
<br />
<br />
<span style="text-decoration: underline;">&#8203;Todo list (for v0.2):</span><ul>
<li>Change of name Weight by Robustness<br />
</li>
<li>&#8203;Changing the names of speeds<br />
</li>
<li>&#8203;Addition of 17 new values in Acceleration<br />
</li>
<li>&#8203;Adding pointers to Global Acceleration<br />
</li>
<li>&#8203;Multiplayer blocking / unlocking option with the same characters<br />
</li>
<li>&#8203;Option to block / unblock music in 3 and 4 players<br />
</li>
<li>&#8203;Adding the Direction Box</li></ul>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Mario Kart 64 Death Mode]]></title>
			<link>https://skelux.root.sx/showthread.php?tid=792</link>
			<pubDate>Fri, 21 Jul 2017 06:33:00 +1000</pubDate>
			<guid isPermaLink="false">https://skelux.root.sx/showthread.php?tid=792</guid>
			<description><![CDATA[Hey Guys, i found this mode for Mario Kart that makes the game harder than usual, in this mode you the CPU are faster and you go slower than usual.  The speed are varied with Wario by far is the fastest. <br />
<br />
Here is a video example if you want to see it:   EX:1 <a href="https://www.youtube.com/watch?v=iXd0vI4zc7I" target="_blank">https://www.youtube.com/watch?v=iXd0vI4zc7I</a><br />
<br />
EX:2 <a href="https://www.youtube.com/watch?v=UHPQliMzq5Q&amp;t=171s" target="_blank">https://www.youtube.com/watch?v=UHPQliMzq5Q&amp;t=171s</a><br />
<br />
if you want it exactly like it was in the video, Select Extra Mode and Yoshi and have fun!<br />
<br />
Speed Order:<br />
<br />
Wario <br />
D.K<br />
Yoshi/Toad (if your yoshi than toad will take this spot and vice versa)<br />
Mario/Luigi (Peach and Mario switches spots in terms of speed only in the flower cup because the position they start in)<br />
Peach<br />
Bowser<br />
<br />
Some Tracks are easier to win than others!<br />
<br />
-Necessary speed mod codes:<br />
810F6A30 43EF<br />
810F7808 4310<br />
810F9398 433F<br />
810FA170 437F<br />
810FAF48 4406<br />
810FCB18 4320<br />
<br />
-Codes to make all AI keep up instead of just 2:<br />
81163332 0003<br />
81163334 0003<br />
81163336 0003<br />
81163338 0003<br />
8116333A 0003<br />
8116333C 0003<br />
8116333E 0003<br />
81163344 FFFF<br />
<hr />&#8203;<br />
And yes the video is mine, but i did not make the mode]]></description>
			<content:encoded><![CDATA[Hey Guys, i found this mode for Mario Kart that makes the game harder than usual, in this mode you the CPU are faster and you go slower than usual.  The speed are varied with Wario by far is the fastest. <br />
<br />
Here is a video example if you want to see it:   EX:1 <a href="https://www.youtube.com/watch?v=iXd0vI4zc7I" target="_blank">https://www.youtube.com/watch?v=iXd0vI4zc7I</a><br />
<br />
EX:2 <a href="https://www.youtube.com/watch?v=UHPQliMzq5Q&amp;t=171s" target="_blank">https://www.youtube.com/watch?v=UHPQliMzq5Q&amp;t=171s</a><br />
<br />
if you want it exactly like it was in the video, Select Extra Mode and Yoshi and have fun!<br />
<br />
Speed Order:<br />
<br />
Wario <br />
D.K<br />
Yoshi/Toad (if your yoshi than toad will take this spot and vice versa)<br />
Mario/Luigi (Peach and Mario switches spots in terms of speed only in the flower cup because the position they start in)<br />
Peach<br />
Bowser<br />
<br />
Some Tracks are easier to win than others!<br />
<br />
-Necessary speed mod codes:<br />
810F6A30 43EF<br />
810F7808 4310<br />
810F9398 433F<br />
810FA170 437F<br />
810FAF48 4406<br />
810FCB18 4320<br />
<br />
-Codes to make all AI keep up instead of just 2:<br />
81163332 0003<br />
81163334 0003<br />
81163336 0003<br />
81163338 0003<br />
8116333A 0003<br />
8116333C 0003<br />
8116333E 0003<br />
81163344 FFFF<br />
<hr />&#8203;<br />
And yes the video is mine, but i did not make the mode]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[MK64 Help Thread]]></title>
			<link>https://skelux.root.sx/showthread.php?tid=740</link>
			<pubDate>Thu, 06 Apr 2017 04:13:36 +1000</pubDate>
			<guid isPermaLink="false">https://skelux.root.sx/showthread.php?tid=740</guid>
			<description><![CDATA[If you have any quick MK64 related questions that you would like to ask, feel free to post them here!]]></description>
			<content:encoded><![CDATA[If you have any quick MK64 related questions that you would like to ask, feel free to post them here!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Track Scale Features]]></title>
			<link>https://skelux.root.sx/showthread.php?tid=739</link>
			<pubDate>Thu, 06 Apr 2017 02:08:17 +1000</pubDate>
			<guid isPermaLink="false">https://skelux.root.sx/showthread.php?tid=739</guid>
			<description><![CDATA[Does anybody know how to alter the scales on tracks because according to TCIF they say to use 810DC608 ???? (default value 3F80) which only offer the normal values, i want to make tracks look like this:    <br />
<a href="https://www.youtube.com/watch?v=UW3mYOU34DA&amp;t=159s" target="_blank">https://www.youtube.com/watch?v=UW3mYOU34DA&amp;t=159s</a><br />
<br />
if you can offer any help i would appreciate it]]></description>
			<content:encoded><![CDATA[Does anybody know how to alter the scales on tracks because according to TCIF they say to use 810DC608 ???? (default value 3F80) which only offer the normal values, i want to make tracks look like this:    <br />
<a href="https://www.youtube.com/watch?v=UW3mYOU34DA&amp;t=159s" target="_blank">https://www.youtube.com/watch?v=UW3mYOU34DA&amp;t=159s</a><br />
<br />
if you can offer any help i would appreciate it]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Is it possible to change a characters voice?]]></title>
			<link>https://skelux.root.sx/showthread.php?tid=732</link>
			<pubDate>Sun, 26 Mar 2017 07:58:20 +1100</pubDate>
			<guid isPermaLink="false">https://skelux.root.sx/showthread.php?tid=732</guid>
			<description><![CDATA[I'm working on adding a Goomba (Female) over Toad's character in Mario Kart 64, and I was wondering if anyone knew how to put Peach's voice over Toad's voice?  <img src="https://skelux.root.sx/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" />]]></description>
			<content:encoded><![CDATA[I'm working on adding a Goomba (Female) over Toad's character in Mario Kart 64, and I was wondering if anyone knew how to put Peach's voice over Toad's voice?  <img src="https://skelux.root.sx/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Music Hack problems]]></title>
			<link>https://skelux.root.sx/showthread.php?tid=722</link>
			<pubDate>Mon, 06 Mar 2017 15:05:45 +1100</pubDate>
			<guid isPermaLink="false">https://skelux.root.sx/showthread.php?tid=722</guid>
			<description><![CDATA[I'm not going to lie i'm trying make a snes rainbow road custom music to replace the normal rainbow road music, however after creating the m64 in the sm64 editor it doesn't sound so good I'm trying to at least make sound like this:https://www.youtube.com/watch?v=3dem0LY8gm0<br />
<br />
Can anyone help me with this?]]></description>
			<content:encoded><![CDATA[I'm not going to lie i'm trying make a snes rainbow road custom music to replace the normal rainbow road music, however after creating the m64 in the sm64 editor it doesn't sound so good I'm trying to at least make sound like this:https://www.youtube.com/watch?v=3dem0LY8gm0<br />
<br />
Can anyone help me with this?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Custom Characters]]></title>
			<link>https://skelux.root.sx/showthread.php?tid=702</link>
			<pubDate>Mon, 06 Feb 2017 02:24:22 +1100</pubDate>
			<guid isPermaLink="false">https://skelux.root.sx/showthread.php?tid=702</guid>
			<description><![CDATA[I want to add characters such as "ł" "ę" "ć" etc...<br />
Can I add this to Pitstop?<br />
How?]]></description>
			<content:encoded><![CDATA[I want to add characters such as "ł" "ę" "ć" etc...<br />
Can I add this to Pitstop?<br />
How?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[How  to Music Hack? (Solved)]]></title>
			<link>https://skelux.root.sx/showthread.php?tid=700</link>
			<pubDate>Fri, 27 Jan 2017 05:53:58 +1100</pubDate>
			<guid isPermaLink="false">https://skelux.root.sx/showthread.php?tid=700</guid>
			<description><![CDATA[Does anybody know how to Music Hack Mario Kart 64, i tried looking up videos on how to do it but i couldn't find any.  Any help is appreciated!!]]></description>
			<content:encoded><![CDATA[Does anybody know how to Music Hack Mario Kart 64, i tried looking up videos on how to do it but i couldn't find any.  Any help is appreciated!!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[Question] Play sound tracks in 4 player mode]]></title>
			<link>https://skelux.root.sx/showthread.php?tid=553</link>
			<pubDate>Sun, 25 Sep 2016 03:54:02 +1000</pubDate>
			<guid isPermaLink="false">https://skelux.root.sx/showthread.php?tid=553</guid>
			<description><![CDATA[I'm under the impression that the reason Mario Kart 64 didn't play the sound tracks for the courses in 4 player mode was due to limitations on the console, but would it be possible to hack a Mario Kart 64 rom to play the sound tracks during 4 player races?]]></description>
			<content:encoded><![CDATA[I'm under the impression that the reason Mario Kart 64 didn't play the sound tracks for the courses in 4 player mode was due to limitations on the console, but would it be possible to hack a Mario Kart 64 rom to play the sound tracks during 4 player races?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Adding new custom items/powerups to MK64]]></title>
			<link>https://skelux.root.sx/showthread.php?tid=525</link>
			<pubDate>Mon, 22 Aug 2016 07:14:07 +1000</pubDate>
			<guid isPermaLink="false">https://skelux.root.sx/showthread.php?tid=525</guid>
			<description><![CDATA[After seeing all the awesome development lately on MK64, I thought it would be interesting to play around with the physics. I was able to find the function that takes care of the player vertical height when they are hit by a shell, item box, etc. <br />
<br />
I then started thinking that it would be really awesome to try and incorporate completely new items that could affect the other players in new ways. For instance, if you could maybe have a new type of shell, it would hit the opponent much higher/further than the standard red/blue shells do. If one could figure out how to increase the amount of possible items in the game, it could really open up the door for some interesting game play changes. I will post updates for at least the "gravity" hack I'm working on, and if I ever try increasing the number of items possible I will do so as well.<br />
<br />
For those interested, it appears the address that writes to the player's vertical height when hit by an item is at 8002F2B0.]]></description>
			<content:encoded><![CDATA[After seeing all the awesome development lately on MK64, I thought it would be interesting to play around with the physics. I was able to find the function that takes care of the player vertical height when they are hit by a shell, item box, etc. <br />
<br />
I then started thinking that it would be really awesome to try and incorporate completely new items that could affect the other players in new ways. For instance, if you could maybe have a new type of shell, it would hit the opponent much higher/further than the standard red/blue shells do. If one could figure out how to increase the amount of possible items in the game, it could really open up the door for some interesting game play changes. I will post updates for at least the "gravity" hack I'm working on, and if I ever try increasing the number of items possible I will do so as well.<br />
<br />
For those interested, it appears the address that writes to the player's vertical height when hit by an item is at 8002F2B0.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Mario Kart 64 1500cc Edition]]></title>
			<link>https://skelux.root.sx/showthread.php?tid=495</link>
			<pubDate>Sun, 24 Jul 2016 14:34:22 +1000</pubDate>
			<guid isPermaLink="false">https://skelux.root.sx/showthread.php?tid=495</guid>
			<description><![CDATA[<span style="font-weight: bold;"><span style="font-size: x-large;">Mario Kart 64 1500cc Edition</span></span><br />
<br />
Using information from the <a href="http://origami64.net/showthread.php?tid=47" target="_blank">MK64 Hacking Thread</a>, krom started a MK64 hack to increase the power and speeds of the karts and map out the other kart related attributes in the ROM. I found it really fun to race AI or with friends, and so I have been working on adding features and fixing the remaining issues with the hack. Since <a href="http://origami64.net/showthread.php?tid=47&amp;pid=2976#pid2976" target="_blank">krom's post in the hacking thread</a> is getting buried and there is now a dedicated MK64 forum here, I thought this hack was worth showcasing in its own thread.<br />
<br />
<span style="font-size: large;">&#8203;<span style="font-weight: bold;">Downloads</span></span><br />
IPS Patch:<br />
<ol type="1">
<li>&#8203;<a href="https://github.com/PeterLemon/N64/raw/master/Hack/Mario%20Kart%2064%201500cc/Mario%20Kart%2064%201500cc.ips" target="_blank">Download Patch</a><br />
</li>
<li>&#8203;Apply patch to <span style="font-weight: bold;">Mario Kart 64 (U) [!].z64</span> ROM (e.g. using <a href="http://www.smwcentral.net/?p=section&amp;a=details&amp;id=11474" target="_blank">Floating IPS</a> or <a href="http://ftp.stu.edu.tw/BSD/NetBSD/pkgsrc/distfiles/uips-1.0/" target="_blank">uips</a>)<br />
</li></ol>
<br />
<a href="https://i.imgur.com/eJxwaXs.png" target="_blank"><img src="https://i.imgur.com/Ib4sxqe.png" border="0" alt="[Image: Ib4sxqe.png]" /></a><br />
<br />
Source:<br />
<ol type="1">
<li>&#8203;clone or download source: <a href="https://github.com/PeterLemon/N64/tree/master/Hack/Mario%20Kart%2064%201500cc" target="_blank">https://github.com/PeterLemon/N64/tree/master/Hack/Mario%20Kart%2064%201500cc</a><br />
</li>
<li>&#8203;copy <span style="font-weight: bold;">Mario Kart 64 (U) [!].z64</span> to <code>Mario Kart 64 1500cc</code> directory<br />
</li>
<li>&#8203;assemble with <a href="https://github.com/ARM9/bass" target="_blank">ARM9's port of bass assembler</a>:<ul>
<li>&#8203;<code>bass "Mario Kart 64 1500cc.asm"</code><br />
</li></ul>
</li>
<li>&#8203;update ROM header checksum (e.g. with <a href="http://n64dev.org/n64crc.html" target="_blank">n64sums</a>, <a href="https://github.com/DragonMinded/libdragon/blob/master/tools/chksum64.c" target="_blank">chksum64</a>, or n64cksum):<ul>
<li>&#8203;<code>n64sums "Mario Kart 64 1500cc.z64"</code><br />
</li></ul>
</li></ol>
<br />
<span style="font-size: medium;">&#8203;<span style="font-weight: bold;">Features:</span></span><ul>
<li>&#8203;Mapped out all the <span style="font-weight: bold;">Kart Property</span> values<br />
</li>
<li>&#8203;Increased kart CC speeds<br />
</li>
<li>&#8203;Updated title screen, menus, and text graphics<br />
</li>
<li>&#8203;Created 1500cc staff course ghosts for Luigi, Mario, and Royal Raceways<br />
</li></ul>
<br />
<span style="font-size: medium;">&#8203;<span style="font-weight: bold;">Known Issues:</span></span><ul>
<li>&#8203;Staff Ghosts in <span style="font-weight: bold;">Time Trial</span> mode get confused, as they prob use timed controller input saving, so they can get stuck in corners etc!<ul>
<li>&#8203;Changes pending to address this<br />
</li></ul>
</li>
<li>&#8203;When you use a <span style="font-weight: bold;">Super Jump</span>, e.g on D.K.'s Jungle Parkway or Royal Raceway, the distance traveled is much farther than normal.<br />
(You can do a tight turn to land on track, but it would be better to edit the properties of those jumps, to make it a little less severe.)<br />
</li>
<li>&#8203;With the extra power of the karts, going thru <span style="font-weight: bold;">Grass</span> or <span style="font-weight: bold;">Sand</span> etc., hardly effects the speed of the Kart.<br />
(I also want to find the properties that will let me add some more slowdown when going thru these surface types, with the added Kart speed)<br />
</li>
<li>&#8203;The speed of the shells is often slower than the karts, so they often don't catch their target and you can get hit by your own red or blue shells<ul>
<li>&#8203;Currently working on mapping out all the shell speeds that are assigned and updated in the ASM<br />
</li></ul>
</li>
<li>&#8203;Speedometer only goes up to 100 km/h which is often exceeded.<br />
</li></ul>
<br />
<code>greetz to jrra, marshallh, krom, #n64dev, cousins</code>]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;"><span style="font-size: x-large;">Mario Kart 64 1500cc Edition</span></span><br />
<br />
Using information from the <a href="http://origami64.net/showthread.php?tid=47" target="_blank">MK64 Hacking Thread</a>, krom started a MK64 hack to increase the power and speeds of the karts and map out the other kart related attributes in the ROM. I found it really fun to race AI or with friends, and so I have been working on adding features and fixing the remaining issues with the hack. Since <a href="http://origami64.net/showthread.php?tid=47&amp;pid=2976#pid2976" target="_blank">krom's post in the hacking thread</a> is getting buried and there is now a dedicated MK64 forum here, I thought this hack was worth showcasing in its own thread.<br />
<br />
<span style="font-size: large;">&#8203;<span style="font-weight: bold;">Downloads</span></span><br />
IPS Patch:<br />
<ol type="1">
<li>&#8203;<a href="https://github.com/PeterLemon/N64/raw/master/Hack/Mario%20Kart%2064%201500cc/Mario%20Kart%2064%201500cc.ips" target="_blank">Download Patch</a><br />
</li>
<li>&#8203;Apply patch to <span style="font-weight: bold;">Mario Kart 64 (U) [!].z64</span> ROM (e.g. using <a href="http://www.smwcentral.net/?p=section&amp;a=details&amp;id=11474" target="_blank">Floating IPS</a> or <a href="http://ftp.stu.edu.tw/BSD/NetBSD/pkgsrc/distfiles/uips-1.0/" target="_blank">uips</a>)<br />
</li></ol>
<br />
<a href="https://i.imgur.com/eJxwaXs.png" target="_blank"><img src="https://i.imgur.com/Ib4sxqe.png" border="0" alt="[Image: Ib4sxqe.png]" /></a><br />
<br />
Source:<br />
<ol type="1">
<li>&#8203;clone or download source: <a href="https://github.com/PeterLemon/N64/tree/master/Hack/Mario%20Kart%2064%201500cc" target="_blank">https://github.com/PeterLemon/N64/tree/master/Hack/Mario%20Kart%2064%201500cc</a><br />
</li>
<li>&#8203;copy <span style="font-weight: bold;">Mario Kart 64 (U) [!].z64</span> to <code>Mario Kart 64 1500cc</code> directory<br />
</li>
<li>&#8203;assemble with <a href="https://github.com/ARM9/bass" target="_blank">ARM9's port of bass assembler</a>:<ul>
<li>&#8203;<code>bass "Mario Kart 64 1500cc.asm"</code><br />
</li></ul>
</li>
<li>&#8203;update ROM header checksum (e.g. with <a href="http://n64dev.org/n64crc.html" target="_blank">n64sums</a>, <a href="https://github.com/DragonMinded/libdragon/blob/master/tools/chksum64.c" target="_blank">chksum64</a>, or n64cksum):<ul>
<li>&#8203;<code>n64sums "Mario Kart 64 1500cc.z64"</code><br />
</li></ul>
</li></ol>
<br />
<span style="font-size: medium;">&#8203;<span style="font-weight: bold;">Features:</span></span><ul>
<li>&#8203;Mapped out all the <span style="font-weight: bold;">Kart Property</span> values<br />
</li>
<li>&#8203;Increased kart CC speeds<br />
</li>
<li>&#8203;Updated title screen, menus, and text graphics<br />
</li>
<li>&#8203;Created 1500cc staff course ghosts for Luigi, Mario, and Royal Raceways<br />
</li></ul>
<br />
<span style="font-size: medium;">&#8203;<span style="font-weight: bold;">Known Issues:</span></span><ul>
<li>&#8203;Staff Ghosts in <span style="font-weight: bold;">Time Trial</span> mode get confused, as they prob use timed controller input saving, so they can get stuck in corners etc!<ul>
<li>&#8203;Changes pending to address this<br />
</li></ul>
</li>
<li>&#8203;When you use a <span style="font-weight: bold;">Super Jump</span>, e.g on D.K.'s Jungle Parkway or Royal Raceway, the distance traveled is much farther than normal.<br />
(You can do a tight turn to land on track, but it would be better to edit the properties of those jumps, to make it a little less severe.)<br />
</li>
<li>&#8203;With the extra power of the karts, going thru <span style="font-weight: bold;">Grass</span> or <span style="font-weight: bold;">Sand</span> etc., hardly effects the speed of the Kart.<br />
(I also want to find the properties that will let me add some more slowdown when going thru these surface types, with the added Kart speed)<br />
</li>
<li>&#8203;The speed of the shells is often slower than the karts, so they often don't catch their target and you can get hit by your own red or blue shells<ul>
<li>&#8203;Currently working on mapping out all the shell speeds that are assigned and updated in the ASM<br />
</li></ul>
</li>
<li>&#8203;Speedometer only goes up to 100 km/h which is often exceeded.<br />
</li></ul>
<br />
<code>greetz to jrra, marshallh, krom, #n64dev, cousins</code>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Mario Kart 64 EEPROM Save Editor v0.1]]></title>
			<link>https://skelux.root.sx/showthread.php?tid=469</link>
			<pubDate>Tue, 12 Jul 2016 05:35:11 +1000</pubDate>
			<guid isPermaLink="false">https://skelux.root.sx/showthread.php?tid=469</guid>
			<description><![CDATA[<span style="font-size: x-large;">Mario Kart 64 EEPROM Save Editor</span><br />
Tool for editing the Mario Kart 64 EEPROM save file<br />
<br />
<span style="font-weight: bold;">&#8203;<a href="https://github.com/queueRAM/MarioKart64SaveEditor/releases/download/v0.1.0/MarioKart64SaveEditor_v0.1.0.zip" target="_blank">Mario Kart 64 EEPROM Save Editor v0.1.0 Download</a></span><br />
<a href="https://github.com/queueRAM/MarioKart64SaveEditor" target="_blank">&#8203;Source Code and Project Page</a><br />
<br />
<img src="http://i.imgur.com/hxDp9rn.png" border="0" alt="[Image: hxDp9rn.png]" /><br />
<br />
<span style="font-size: large;">&#8203;<span style="text-decoration: underline;">Current Features</span></span><ul>
<li>&#8203;Modify course and lap record times<ul>
<li>&#8203;Automatically sorts times and updates 1st and Lap copies<br />
</li></ul>
</li>
<li>&#8203;Set trophies awarded for all cups and types<br />
</li>
<li>&#8203;Configure audio option<br />
</li>
<li>&#8203;Updates all checksums on saving<br />
</li></ul>
<span style="font-size: large;">&#8203;<span style="text-decoration: underline;">Usage</span></span><br />
<ol type="1">
<li>&#8203;Open the .eep or .sav file that your emulate created for you. Storage directory varies by emulator:<ul>
<li>&#8203;Project 64 1.6: <span style="font-family: Courier New;">%LOCALAPPDATA%\VirtualStore\Program Files (x86)\Project64 1.6\Save\</span><br />
</li>
<li>&#8203;mupen64plus 2.5: <span style="font-family: Courier New;">%APPDATA%\Mupen64Plus\save\</span><br />
</li>
<li>&#8203;Nemu64 0.8: same directory as <span style="font-family: Courier New;">nemu64.exe</span><br />
</li>
<li>&#8203;cen64: the file specified with <span style="font-family: Courier New;">-eep4k</span> on the command line<br />
</li></ul>
</li></ol>
]]></description>
			<content:encoded><![CDATA[<span style="font-size: x-large;">Mario Kart 64 EEPROM Save Editor</span><br />
Tool for editing the Mario Kart 64 EEPROM save file<br />
<br />
<span style="font-weight: bold;">&#8203;<a href="https://github.com/queueRAM/MarioKart64SaveEditor/releases/download/v0.1.0/MarioKart64SaveEditor_v0.1.0.zip" target="_blank">Mario Kart 64 EEPROM Save Editor v0.1.0 Download</a></span><br />
<a href="https://github.com/queueRAM/MarioKart64SaveEditor" target="_blank">&#8203;Source Code and Project Page</a><br />
<br />
<img src="http://i.imgur.com/hxDp9rn.png" border="0" alt="[Image: hxDp9rn.png]" /><br />
<br />
<span style="font-size: large;">&#8203;<span style="text-decoration: underline;">Current Features</span></span><ul>
<li>&#8203;Modify course and lap record times<ul>
<li>&#8203;Automatically sorts times and updates 1st and Lap copies<br />
</li></ul>
</li>
<li>&#8203;Set trophies awarded for all cups and types<br />
</li>
<li>&#8203;Configure audio option<br />
</li>
<li>&#8203;Updates all checksums on saving<br />
</li></ul>
<span style="font-size: large;">&#8203;<span style="text-decoration: underline;">Usage</span></span><br />
<ol type="1">
<li>&#8203;Open the .eep or .sav file that your emulate created for you. Storage directory varies by emulator:<ul>
<li>&#8203;Project 64 1.6: <span style="font-family: Courier New;">%LOCALAPPDATA%\VirtualStore\Program Files (x86)\Project64 1.6\Save\</span><br />
</li>
<li>&#8203;mupen64plus 2.5: <span style="font-family: Courier New;">%APPDATA%\Mupen64Plus\save\</span><br />
</li>
<li>&#8203;Nemu64 0.8: same directory as <span style="font-family: Courier New;">nemu64.exe</span><br />
</li>
<li>&#8203;cen64: the file specified with <span style="font-family: Courier New;">-eep4k</span> on the command line<br />
</li></ul>
</li></ol>
]]></content:encoded>
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	</channel>
</rss>