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		<title><![CDATA[skelux.root.sx - General Discussion]]></title>
		<link>https://skelux.root.sx/</link>
		<description><![CDATA[skelux.root.sx - https://skelux.root.sx]]></description>
		<pubDate>Tue, 14 Apr 2026 17:56:28 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Host Test]]></title>
			<link>https://skelux.root.sx/showthread.php?tid=977</link>
			<pubDate>Thu, 18 Dec 2025 20:36:54 +1100</pubDate>
			<guid isPermaLink="false">https://skelux.root.sx/showthread.php?tid=977</guid>
			<description><![CDATA[Testing if the new server is working.<br />
<br />
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			<content:encoded><![CDATA[Testing if the new server is working.<br />
<br />
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⢠⣿⠏⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠙⣿⣆<br />
⣿⡟⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢹⣿<br />
⣿⣇⠀⠀⠀⠀⠀⠀⢸⣿⡆⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢸⣿<br />
⢹⣿⡄⠀⠀⠀⠀⠀⠀⢿⣷⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣾⡿<br />
⠀⠻⣿⣦⣀⠀⠀⠀⠀⠈⣿⣷⣄⡀⠀⠀⠀⠀⣀⣤⣾⡟⠁<br />
⠀⠀⠈⠛⠿⣿⣷⣶⣾⡿⠿⠛⠻⢿⣿⣶⣾⣿⠿⠛⠉⠀⠀]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Super Mario RPG Remake Hard Mod]]></title>
			<link>https://skelux.root.sx/showthread.php?tid=974</link>
			<pubDate>Thu, 16 Nov 2023 14:56:37 +1100</pubDate>
			<guid isPermaLink="false">https://skelux.root.sx/showthread.php?tid=974</guid>
			<description><![CDATA[Start a new file, and you will not be able to level up or equip anything on any character.<br />
This provides a significant challenge, while remaining possible.<br />
Place files in the root of your modded Switch's sd card.<br />
<br />
<a href="https://drive.google.com/file/d/1lQxn0r_2DdRsKX5EfV6SfRB4qeSDLWTk/view?usp=sharing" target="_blank">&#8203;<span style="font-size: large;"><span style="font-weight: bold;">Download</span></span></a><br /><!-- start: postbit_attachments_attachment -->
<div><span class="float_right">Size: <u>4.17 KB</u> / Downloads: <u>116</u></span>
<span class="float_left"><!-- start: attachment_icon -->
<img src="https://skelux.root.sx/images/attachtypes/unknown.png" title="Unknown" border="0" alt=".7z" style="vertical-align: middle;" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=898" class="attachment_" target="_blank" title="">smrpgr_hard.7z</a> </span></div>
<br class="clear"/>
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[Start a new file, and you will not be able to level up or equip anything on any character.<br />
This provides a significant challenge, while remaining possible.<br />
Place files in the root of your modded Switch's sd card.<br />
<br />
<a href="https://drive.google.com/file/d/1lQxn0r_2DdRsKX5EfV6SfRB4qeSDLWTk/view?usp=sharing" target="_blank">&#8203;<span style="font-size: large;"><span style="font-weight: bold;">Download</span></span></a><br /><!-- start: postbit_attachments_attachment -->
<div><span class="float_right">Size: <u>4.17 KB</u> / Downloads: <u>116</u></span>
<span class="float_left"><!-- start: attachment_icon -->
<img src="https://skelux.root.sx/images/attachtypes/unknown.png" title="Unknown" border="0" alt=".7z" style="vertical-align: middle;" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=898" class="attachment_" target="_blank" title="">smrpgr_hard.7z</a> </span></div>
<br class="clear"/>
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Cave Story 3D2D+ (Release)]]></title>
			<link>https://skelux.root.sx/showthread.php?tid=973</link>
			<pubDate>Wed, 20 Sep 2023 08:55:40 +1000</pubDate>
			<guid isPermaLink="false">https://skelux.root.sx/showthread.php?tid=973</guid>
			<description><![CDATA[Longer explanation in the readme, but basically, this adds all the content from Cave Story 3D back into the game.<br />
It also adds several alternate endings and unused content, which is optional.<br />
Since all versions of Cave Story use similar file formats, I went ahead and ported it to a few different systems.<br />
<br />
<span style="font-weight: bold;">&#8203;<a href="https://drive.google.com/file/d/1kjzX3Mx3xkG101EmCMCZbzbs9HgQK8r9/view" target="_blank">Download (PC/LINUX/MAC/ANDROID)</a> (<a href="https://drive.google.com/file/d/1lQ6u20jxW4tWAvTMsLCju0UBKIFMuQwB/view" target="_blank">Patch Version Mirror</a>)</span><br />
<br />
<a href="https://drive.google.com/file/d/1B8DYUEZHNb8ZAaAfxn21jYdhpwZKX7MO/view?usp=sharing" target="_blank">&#8203;<span style="font-weight: bold;">Download (SWITCH)</span></a><br />
<br />
<span style="font-weight: bold;">&#8203;<a href="https://drive.google.com/file/d/1IC1ogFRCSOg8rVqAGXeizr3jlFv2IsLY/view?usp=sharing" target="_blank">Download (DS)</a></span><br />
<br />
Check the <a href="https://skelux.net/forumdisplay.php?fid=18" target="_blank">Discord</a> if you still need help with setup.<br />
<br />
<!-- start: video_youtube_embed --><br />
<iframe width="560" height="315" src="https://www.youtube.com/embed/5TrnjggVmO8" frameborder="0" allowfullscreen></iframe><br />
<!-- end: video_youtube_embed -->]]></description>
			<content:encoded><![CDATA[Longer explanation in the readme, but basically, this adds all the content from Cave Story 3D back into the game.<br />
It also adds several alternate endings and unused content, which is optional.<br />
Since all versions of Cave Story use similar file formats, I went ahead and ported it to a few different systems.<br />
<br />
<span style="font-weight: bold;">&#8203;<a href="https://drive.google.com/file/d/1kjzX3Mx3xkG101EmCMCZbzbs9HgQK8r9/view" target="_blank">Download (PC/LINUX/MAC/ANDROID)</a> (<a href="https://drive.google.com/file/d/1lQ6u20jxW4tWAvTMsLCju0UBKIFMuQwB/view" target="_blank">Patch Version Mirror</a>)</span><br />
<br />
<a href="https://drive.google.com/file/d/1B8DYUEZHNb8ZAaAfxn21jYdhpwZKX7MO/view?usp=sharing" target="_blank">&#8203;<span style="font-weight: bold;">Download (SWITCH)</span></a><br />
<br />
<span style="font-weight: bold;">&#8203;<a href="https://drive.google.com/file/d/1IC1ogFRCSOg8rVqAGXeizr3jlFv2IsLY/view?usp=sharing" target="_blank">Download (DS)</a></span><br />
<br />
Check the <a href="https://skelux.net/forumdisplay.php?fid=18" target="_blank">Discord</a> if you still need help with setup.<br />
<br />
<!-- start: video_youtube_embed --><br />
<iframe width="560" height="315" src="https://www.youtube.com/embed/5TrnjggVmO8" frameborder="0" allowfullscreen></iframe><br />
<!-- end: video_youtube_embed -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Mario no Photopi - No Peripherals Mod]]></title>
			<link>https://skelux.root.sx/showthread.php?tid=964</link>
			<pubDate>Tue, 10 Sep 2019 22:28:58 +1000</pubDate>
			<guid isPermaLink="false">https://skelux.root.sx/showthread.php?tid=964</guid>
			<description><![CDATA[A forgotten Mario Paint sequel, previously unplayable on emulators or N64 due to missing hardware.<br />
Works best on Cen64, attached below.<br />
Project64 is pretty buggy, it glitches in some rooms. Mupen64 works, but has a lot of graphical problems, I'm not sure if a GFX plugin exists to fix this.<br />
<a href="https://mega.nz/#!hV8ClQza!dhRmAhVLVFT94eo1tYCd2-e32w27tmnqDCBQQSLbtIY" target="_blank">&#8203;<span style="font-weight: bold;">Download</span></a><br />
<!-- start: video_youtube_embed --><br />
<iframe width="560" height="315" src="https://www.youtube.com/embed/3b3jjXiKXXE" frameborder="0" allowfullscreen></iframe><br />
<!-- end: video_youtube_embed --><br /><!-- start: postbit_attachments_attachment -->
<div><span class="float_right">Size: <u>13.6 MB</u> / Downloads: <u>308</u></span>
<span class="float_left"><!-- start: attachment_icon -->
<img src="images/attachtypes/zip.png" title="ZIP File" border="0" alt=".zip" style="vertical-align: middle;" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=880" class="attachment_" target="_blank" title="">cen64.zip</a> </span></div>
<br class="clear"/>
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[A forgotten Mario Paint sequel, previously unplayable on emulators or N64 due to missing hardware.<br />
Works best on Cen64, attached below.<br />
Project64 is pretty buggy, it glitches in some rooms. Mupen64 works, but has a lot of graphical problems, I'm not sure if a GFX plugin exists to fix this.<br />
<a href="https://mega.nz/#!hV8ClQza!dhRmAhVLVFT94eo1tYCd2-e32w27tmnqDCBQQSLbtIY" target="_blank">&#8203;<span style="font-weight: bold;">Download</span></a><br />
<!-- start: video_youtube_embed --><br />
<iframe width="560" height="315" src="https://www.youtube.com/embed/3b3jjXiKXXE" frameborder="0" allowfullscreen></iframe><br />
<!-- end: video_youtube_embed --><br /><!-- start: postbit_attachments_attachment -->
<div><span class="float_right">Size: <u>13.6 MB</u> / Downloads: <u>308</u></span>
<span class="float_left"><!-- start: attachment_icon -->
<img src="images/attachtypes/zip.png" title="ZIP File" border="0" alt=".zip" style="vertical-align: middle;" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=880" class="attachment_" target="_blank" title="">cen64.zip</a> </span></div>
<br class="clear"/>
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Rhythm Heaven Touchless Mod]]></title>
			<link>https://skelux.root.sx/showthread.php?tid=963</link>
			<pubDate>Tue, 10 Sep 2019 22:21:49 +1000</pubDate>
			<guid isPermaLink="false">https://skelux.root.sx/showthread.php?tid=963</guid>
			<description><![CDATA[Rhythm Heaven for DS, modded to use the same controls as Rhythm Megamix.<br />
<a href="https://mega.nz/#!IQln0ZbA!pFGrvgitlLUlbdS0-dtmM3RW55K9yUusZM8VqR0VTLo" target="_blank">&#8203;<span style="font-weight: bold;">Download</span></a><br />
<!-- start: video_youtube_embed --><br />
<iframe width="560" height="315" src="https://www.youtube.com/embed/7RG2ntq1eZ4" frameborder="0" allowfullscreen></iframe><br />
<!-- end: video_youtube_embed -->]]></description>
			<content:encoded><![CDATA[Rhythm Heaven for DS, modded to use the same controls as Rhythm Megamix.<br />
<a href="https://mega.nz/#!IQln0ZbA!pFGrvgitlLUlbdS0-dtmM3RW55K9yUusZM8VqR0VTLo" target="_blank">&#8203;<span style="font-weight: bold;">Download</span></a><br />
<!-- start: video_youtube_embed --><br />
<iframe width="560" height="315" src="https://www.youtube.com/embed/7RG2ntq1eZ4" frameborder="0" allowfullscreen></iframe><br />
<!-- end: video_youtube_embed -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Terrible Click Games]]></title>
			<link>https://skelux.root.sx/showthread.php?tid=962</link>
			<pubDate>Sat, 03 Aug 2019 23:23:58 +1000</pubDate>
			<guid isPermaLink="false">https://skelux.root.sx/showthread.php?tid=962</guid>
			<description><![CDATA[A large collection of terrible games I made as a kid <span style="font-weight: bold;"><a href="https://skelux.net/games.php" target="_blank">can be found here.</a></span>]]></description>
			<content:encoded><![CDATA[A large collection of terrible games I made as a kid <span style="font-weight: bold;"><a href="https://skelux.net/games.php" target="_blank">can be found here.</a></span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Project Show-Off Thread]]></title>
			<link>https://skelux.root.sx/showthread.php?tid=961</link>
			<pubDate>Sat, 03 Aug 2019 15:43:32 +1000</pubDate>
			<guid isPermaLink="false">https://skelux.root.sx/showthread.php?tid=961</guid>
			<description><![CDATA[Whether modding or anything else, feel free to show off your projects here.]]></description>
			<content:encoded><![CDATA[Whether modding or anything else, feel free to show off your projects here.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Introductions Thread]]></title>
			<link>https://skelux.root.sx/showthread.php?tid=960</link>
			<pubDate>Sat, 03 Aug 2019 15:42:49 +1000</pubDate>
			<guid isPermaLink="false">https://skelux.root.sx/showthread.php?tid=960</guid>
			<description><![CDATA[<span style="color: #444444;">In this thread you may introduce yourself to other members of the forum. Hello!</span>]]></description>
			<content:encoded><![CDATA[<span style="color: #444444;">In this thread you may introduce yourself to other members of the forum. Hello!</span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Super Smash Bros. Ultimate Randomizer (Current Version: R18)]]></title>
			<link>https://skelux.root.sx/showthread.php?tid=954</link>
			<pubDate>Thu, 18 Jul 2019 00:43:04 +1000</pubDate>
			<guid isPermaLink="false">https://skelux.root.sx/showthread.php?tid=954</guid>
			<description><![CDATA[<span style="font-weight: bold;"><span style="font-size: x-large;"><a href="https://drive.google.com/file/d/10gInUCWiTkpEqA-nDSo7B8O2bMBaxf5L/view?usp=sharing" target="_blank">Download</a></span></span><br />
<br />
Can patch data.arc directly, or use a structured FS mod (i.e. arcropolis).<br />
<br />
If you need data.arc, you can <span style="font-weight: bold;"><a href="http://skelux.net/forumdisplay.php?fid=18" target="_blank">grab it from my Discord server</a></span>.<br />
See the pins in the smash channel.<br />
<br />
If you want to update while you are already playing a randomized game, simply re-randomize using the same seed as before. You can find your seed history in a text document in the 'data' folder.<br />
<!-- start: video_youtube_embed --><br />
<iframe width="560" height="315" src="https://www.youtube.com/embed/uI6Uz7VNhWY" frameborder="0" allowfullscreen></iframe><br />
<!-- end: video_youtube_embed --><br />
<br />
<tag><div style="margin:20px; margin-top:5px"><div class="smallfont" style="margin-bottom:2px"><b>Spoiler</b>: Changes <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }"></div><div class="alt2" style="margin: 0px; padding: 6px; border-top: 1px solid #999; border-left: 1px solid #999; border-right: 1px solid #ccc; border-bottom: 1px solid #ccc; "><div style="display: none;">
Revision 18:<br />
*Small fixes for SSBU 13.0.3<br />
*Fixed windows defender false detection<br />
<br />
Revision 17:<br />
*Small fixes for SSBU 13.0.2<br />
<br />
Revision 16:<br />
*Small fixes for SSBU 13.0.1<br />
<br />
Revision 15:<br />
*Small fixes for SSBU 13.0.0<br />
<br />
Revision 14:<br />
*Fixed structured FS support<br />
<br />
Revision 13:<br />
*Fix for SSBU 12.0.0<br />
*Added option for preserving file layout, instead of patching data.arc<br />
*No longer necessary to acquire your own data.arc<br />
<br />
Revision 12:<br />
*Fix for SSBU 9.0.2<br />
<br />
Revision 11:<br />
*Added the missing files for Galeem+Dharkon fight<br />
<br />
Revision 10:<br />
*Ultimate bosses are complete, switch on with the difficulty dropbox<br />
<br />
Revision 9:<br />
*Support for SSBU 9.0.1 and all previous versions<br />
<br />
Revision 8:<br />
*Fixed world map randomizing for SSBU 7.0.0<br />
*Removed Giga Bowser from randomization in order to fix Classic mode, as temporary solution<br />
*Fixed bugs related to unlocking Kirby<br />
<br />
Revision 7:<br />
*Fixed various bugs with randomization<br />
*Fixed jumbling of boss order<br />
*Additional future-proofing for official SSBU updates<br />
<br />
Revision 6:<br />
*Fixed final boss<br />
*Fixed certain stages and objects not being skipped during randomization<br />
<br />
Revision 5:<br />
*Compatible with data.arc 5.0.0<br />
<br />
Revision 4:<br />
*Randomized world map working in 4.0.0<br />
<br />
Revision 3:<br />
*Fixed compatibility with data.arc 3.0.0 and earlier<br />
<br />
Revision 2:<br />
*Initial release<br />
<br />
Revision 1:<br />
*Patreon demo</div></div></div></tag><br /><!-- start: postbit_attachments_attachment -->
<div><span class="float_right">Size: <u>12.35 MB</u> / Downloads: <u>147</u></span>
<span class="float_left"><!-- start: attachment_icon -->
<img src="images/attachtypes/zip.png" title="ZIP File" border="0" alt=".zip" style="vertical-align: middle;" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=900" class="attachment_" target="_blank" title="">SSBU_Randomizer_R18.zip</a> </span></div>
<br class="clear"/>
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;"><span style="font-size: x-large;"><a href="https://drive.google.com/file/d/10gInUCWiTkpEqA-nDSo7B8O2bMBaxf5L/view?usp=sharing" target="_blank">Download</a></span></span><br />
<br />
Can patch data.arc directly, or use a structured FS mod (i.e. arcropolis).<br />
<br />
If you need data.arc, you can <span style="font-weight: bold;"><a href="http://skelux.net/forumdisplay.php?fid=18" target="_blank">grab it from my Discord server</a></span>.<br />
See the pins in the smash channel.<br />
<br />
If you want to update while you are already playing a randomized game, simply re-randomize using the same seed as before. You can find your seed history in a text document in the 'data' folder.<br />
<!-- start: video_youtube_embed --><br />
<iframe width="560" height="315" src="https://www.youtube.com/embed/uI6Uz7VNhWY" frameborder="0" allowfullscreen></iframe><br />
<!-- end: video_youtube_embed --><br />
<br />
<tag><div style="margin:20px; margin-top:5px"><div class="smallfont" style="margin-bottom:2px"><b>Spoiler</b>: Changes <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }"></div><div class="alt2" style="margin: 0px; padding: 6px; border-top: 1px solid #999; border-left: 1px solid #999; border-right: 1px solid #ccc; border-bottom: 1px solid #ccc; "><div style="display: none;">
Revision 18:<br />
*Small fixes for SSBU 13.0.3<br />
*Fixed windows defender false detection<br />
<br />
Revision 17:<br />
*Small fixes for SSBU 13.0.2<br />
<br />
Revision 16:<br />
*Small fixes for SSBU 13.0.1<br />
<br />
Revision 15:<br />
*Small fixes for SSBU 13.0.0<br />
<br />
Revision 14:<br />
*Fixed structured FS support<br />
<br />
Revision 13:<br />
*Fix for SSBU 12.0.0<br />
*Added option for preserving file layout, instead of patching data.arc<br />
*No longer necessary to acquire your own data.arc<br />
<br />
Revision 12:<br />
*Fix for SSBU 9.0.2<br />
<br />
Revision 11:<br />
*Added the missing files for Galeem+Dharkon fight<br />
<br />
Revision 10:<br />
*Ultimate bosses are complete, switch on with the difficulty dropbox<br />
<br />
Revision 9:<br />
*Support for SSBU 9.0.1 and all previous versions<br />
<br />
Revision 8:<br />
*Fixed world map randomizing for SSBU 7.0.0<br />
*Removed Giga Bowser from randomization in order to fix Classic mode, as temporary solution<br />
*Fixed bugs related to unlocking Kirby<br />
<br />
Revision 7:<br />
*Fixed various bugs with randomization<br />
*Fixed jumbling of boss order<br />
*Additional future-proofing for official SSBU updates<br />
<br />
Revision 6:<br />
*Fixed final boss<br />
*Fixed certain stages and objects not being skipped during randomization<br />
<br />
Revision 5:<br />
*Compatible with data.arc 5.0.0<br />
<br />
Revision 4:<br />
*Randomized world map working in 4.0.0<br />
<br />
Revision 3:<br />
*Fixed compatibility with data.arc 3.0.0 and earlier<br />
<br />
Revision 2:<br />
*Initial release<br />
<br />
Revision 1:<br />
*Patreon demo</div></div></div></tag><br /><!-- start: postbit_attachments_attachment -->
<div><span class="float_right">Size: <u>12.35 MB</u> / Downloads: <u>147</u></span>
<span class="float_left"><!-- start: attachment_icon -->
<img src="images/attachtypes/zip.png" title="ZIP File" border="0" alt=".zip" style="vertical-align: middle;" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=900" class="attachment_" target="_blank" title="">SSBU_Randomizer_R18.zip</a> </span></div>
<br class="clear"/>
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Captain Toad: Cursed Edition (Download)]]></title>
			<link>https://skelux.root.sx/showthread.php?tid=953</link>
			<pubDate>Fri, 10 May 2019 13:05:56 +1000</pubDate>
			<guid isPermaLink="false">https://skelux.root.sx/showthread.php?tid=953</guid>
			<description><![CDATA[A simple hard mode for Captain Toad: Treasure Tracker on the Switch, placing mummies in every level.<br />
<br />
<span style="color: #ff3333;">&#8203;Requires version 1.0.0 of the game</span> for unknown reasons, if anyone can shed some light on this I'll update the game.<br />
Additionally, 5 levels are unmodified due to the BYML's crashing in editors, these are included in the "debug" folder if anyone wants to take a look.<br />
<br />
<span style="font-weight: bold;">&#8203;<span style="font-size: medium;"><a href="https://drive.google.com/file/d/1VKDlD00Bbyo7TZ1Usarmq_l_7EXtLNjB/view?usp=sharing" target="_blank">Download</a></span></span>]]></description>
			<content:encoded><![CDATA[A simple hard mode for Captain Toad: Treasure Tracker on the Switch, placing mummies in every level.<br />
<br />
<span style="color: #ff3333;">&#8203;Requires version 1.0.0 of the game</span> for unknown reasons, if anyone can shed some light on this I'll update the game.<br />
Additionally, 5 levels are unmodified due to the BYML's crashing in editors, these are included in the "debug" folder if anyone wants to take a look.<br />
<br />
<span style="font-weight: bold;">&#8203;<span style="font-size: medium;"><a href="https://drive.google.com/file/d/1VKDlD00Bbyo7TZ1Usarmq_l_7EXtLNjB/view?usp=sharing" target="_blank">Download</a></span></span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Super Mario Odyssey: Superstar Mode R8 Released!]]></title>
			<link>https://skelux.root.sx/showthread.php?tid=950</link>
			<pubDate>Sun, 28 Oct 2018 22:29:14 +1100</pubDate>
			<guid isPermaLink="false">https://skelux.root.sx/showthread.php?tid=950</guid>
			<description><![CDATA[Superstar Mode aims to introduce insane difficulty to every level, moon, and coin in the entire game.<br />
Every moon is intended to be possible without taking damage, and without glitches, 2P mode or cheats.<br />
<br />
<span style="font-weight: bold;">&#8203;<span style="font-size: medium;"><a href="https://mega.nz/file/dFcTCSRa#LasoPWlDDmn8pVqRmRSIIBiCTY2eAnBNB63cCt3Wv_U" target="_blank">Download R8</a></span></span><br />
<br />
Hotfixes are included with the main download, you only need these if they were added <span style="font-style: italic;">after</span> you installed Superstar Mode.<br />
<br />
Setup guide:<!-- start: video_youtube_embed --><br />
<iframe width="560" height="315" src="https://www.youtube.com/embed/zIcx__DuQuA" frameborder="0" allowfullscreen></iframe><br />
<!-- end: video_youtube_embed --><br />
Trailer:<!-- start: video_youtube_embed --><br />
<iframe width="560" height="315" src="https://www.youtube.com/embed/EPKYjKqCpFU" frameborder="0" allowfullscreen></iframe><br />
<!-- end: video_youtube_embed --><br />
<br />
<tag><div style="margin:20px; margin-top:5px"><div class="smallfont" style="margin-bottom:2px"><b>Spoiler</b>: Changes <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }"></div><div class="alt2" style="margin: 0px; padding: 6px; border-top: 1px solid #999; border-left: 1px solid #999; border-right: 1px solid #ccc; border-bottom: 1px solid #ccc; "><div style="display: none;">
Revision 8 (by Skelux):<br />
*Fixed shortcut in "Close, Yet so Far" (Wooded Kingdom)<br />
*Fixed shortcut in "High Above the Robot Storeroom" (Wooded Kingdom)<br />
*Increased height of moon in "Behind the Secret Flower Field" (Wooded Kingdom)<br />
*Fixed camera for "Love in the Forest Ruins" (Wooded Kingdom)<br />
*Further discouraged dram for "Looking Up at the Goombas" (Wooded Kingdom)<br />
*Fixed incorrect objects for "Tucked Away Inside the Tunnel" on first act (Wooded Kingdom)<br />
*Moved "Digging in the...Cloud?" to the intended location (Cloud Kingdom)<br />
*Removed life-up heart from Lake Kingdom<br />
<br />
Revision 7 (by Skelux):<br />
*Fixed final boss escape crash<br />
*Fixed missing objects in Wooded Kingdom vertical maze<br />
*Fixed moon rock crash in Metro Kingdom<br />
*Fixed pot-plant moon names and removed unintentional tank from act 2 in Wooded Kingdom<br />
*Fixed Yoshi appearing too soon in Lake Kingdom<br />
*Fixed bugged timer challenge in Cap Kingdom<br />
*Fixed missing purple coins in Cap Kingdom before post-game<br />
*Cascade Kingdom's "Rolling Rock by the Falls" becomes obtainable earlier<br />
*Fixed duplicate of the invisible platform moon in Sand Kingdom<br />
*Fixed missing scarecrow door in Lake Kingdom<br />
*Fixed bugged purple coins in Lake Kingdom<br />
*Fixed bugged yoshi fruits in Deep Woods<br />
*Fixed name for "Blocked-In Boulder" in Lost Kingdom<br />
*Fixed missing purple coins in Lost Kingdom<br />
*Fixed a conflict with the yoshi fruits in Lake Kingdom<br />
<br />
Revision 6 (by Skelux):<br />
*Completed Wooded Kingdom exterior<br />
*Completed Deep Woods<br />
*Removed unintentional shortcuts in levels: SandWorldSphinxEx, ElectricWireEx, CityWorldMainTower, TrampolineWallCatchEx, SandWorldRotateEx, WindBlowEx, SnowWorldHome, MoonWorldCaptureParade<br />
*Removed unintentional shortcuts in kingdoms: Lost Kingdom<br />
*Add Sand Kingdom moon names<br />
*Add sphynx and music puzzles for completed kingdoms<br />
*Slightly slowed down the spinner in Cloud Kingdom boss fight<br />
*Fixed taking damage after breaking moon rock in Sand Kingdom<br />
*Fixed position of seeds in Sand Kingdom<br />
*Various other small changes to Sand Kingdom and its moons<br />
*Fixed the moon names for 'Life Finds a Way' in Sand Kingdom, and the one on the Bound Bowl race track<br />
*Fixed Cookatiel rematch<br />
*Removed custom music<br />
*Removed Luigi from kingdoms for backwards-compatibility<br />
*Removed moons from final boss escape sequence<br />
*I'm watching you play<br />
<br />
Revision 5 (by Skelux):<br />
*Removed exefs and SystemMessage.szs which cause version-specific crashes<br />
<br />
Revision 4 (by Hamhub7)<br />
*Completed remaining moons in Sand Kingdom<br />
*SandWorldHomeNorthPillar.szs modification by Cosmological<br />
*Included hotfixes to various bugs in r3<br />
<br />
Revision 3 (by Skelux):<br />
--KINGDOMS<br />
*Cap, Cascade, Sand, Lake, Lost, Snow, Moon kingdoms are complete (aside from hint art and sphynx puzzles)<br />
*Thanks to Hamhub7 for assisting by copying scenario objects for Moon & Sand Kingdom.<br />
*Minor Dark Side improvements<br />
*Cloud Kingdom battle starts in a place you can't get hit<br />
--SUB AREAS<br />
*Modified a moon in the invisible platform maze (Sand Kingdom) which I forgot about<br />
*Fixed a cheat on the zipper level in Lake Kingdom<br />
*Fixed a moon in the tank elevator (Wooded Kingdom)<br />
*Fixed moving platforms in Cascade Kingdom 2D sub area<br />
*Fixed shortcut in rocket sub-area in Metro Kingdom<br />
*Finished the Luncheon boss rematch<br />
*Fixed chests in Mushroom Kingdom costume stage, plus slightly harder terrain<br />
*Harder Moon cavern boss<br />
--MISC<br />
*Some custom music (only included ones that don't bug out much)<br />
<br />
Revision 2 (by Skelux):<br />
*Fixed some timers accidentally tested in assist mode: Gushen sub-level (Sand Kingdom), Jaxi sub-level (Sand Kingdom), vanishing road (NDC/Dark Side)<br />
*Harder notes moon in Cloud Kingdom<br />
*Harder ending escape<br />
*Fixed+finished the first Mecha Broodle fight<br />
*Included the correct version of the blue-lift stage in Luncheon Kingdom<br />
*Fixed a cheat on the TRex cave level, and TRex chase level<br />
<br />
Revision 1 (by Skelux):<br />
*Initial release! Over 150 new level designs, probably around 300 modified Power Moons.<br />
*This release is missing the large exterior areas of most kingdoms, for full playthroughs I recommend waiting for updates.</div></div></div></tag>]]></description>
			<content:encoded><![CDATA[Superstar Mode aims to introduce insane difficulty to every level, moon, and coin in the entire game.<br />
Every moon is intended to be possible without taking damage, and without glitches, 2P mode or cheats.<br />
<br />
<span style="font-weight: bold;">&#8203;<span style="font-size: medium;"><a href="https://mega.nz/file/dFcTCSRa#LasoPWlDDmn8pVqRmRSIIBiCTY2eAnBNB63cCt3Wv_U" target="_blank">Download R8</a></span></span><br />
<br />
Hotfixes are included with the main download, you only need these if they were added <span style="font-style: italic;">after</span> you installed Superstar Mode.<br />
<br />
Setup guide:<!-- start: video_youtube_embed --><br />
<iframe width="560" height="315" src="https://www.youtube.com/embed/zIcx__DuQuA" frameborder="0" allowfullscreen></iframe><br />
<!-- end: video_youtube_embed --><br />
Trailer:<!-- start: video_youtube_embed --><br />
<iframe width="560" height="315" src="https://www.youtube.com/embed/EPKYjKqCpFU" frameborder="0" allowfullscreen></iframe><br />
<!-- end: video_youtube_embed --><br />
<br />
<tag><div style="margin:20px; margin-top:5px"><div class="smallfont" style="margin-bottom:2px"><b>Spoiler</b>: Changes <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }"></div><div class="alt2" style="margin: 0px; padding: 6px; border-top: 1px solid #999; border-left: 1px solid #999; border-right: 1px solid #ccc; border-bottom: 1px solid #ccc; "><div style="display: none;">
Revision 8 (by Skelux):<br />
*Fixed shortcut in "Close, Yet so Far" (Wooded Kingdom)<br />
*Fixed shortcut in "High Above the Robot Storeroom" (Wooded Kingdom)<br />
*Increased height of moon in "Behind the Secret Flower Field" (Wooded Kingdom)<br />
*Fixed camera for "Love in the Forest Ruins" (Wooded Kingdom)<br />
*Further discouraged dram for "Looking Up at the Goombas" (Wooded Kingdom)<br />
*Fixed incorrect objects for "Tucked Away Inside the Tunnel" on first act (Wooded Kingdom)<br />
*Moved "Digging in the...Cloud?" to the intended location (Cloud Kingdom)<br />
*Removed life-up heart from Lake Kingdom<br />
<br />
Revision 7 (by Skelux):<br />
*Fixed final boss escape crash<br />
*Fixed missing objects in Wooded Kingdom vertical maze<br />
*Fixed moon rock crash in Metro Kingdom<br />
*Fixed pot-plant moon names and removed unintentional tank from act 2 in Wooded Kingdom<br />
*Fixed Yoshi appearing too soon in Lake Kingdom<br />
*Fixed bugged timer challenge in Cap Kingdom<br />
*Fixed missing purple coins in Cap Kingdom before post-game<br />
*Cascade Kingdom's "Rolling Rock by the Falls" becomes obtainable earlier<br />
*Fixed duplicate of the invisible platform moon in Sand Kingdom<br />
*Fixed missing scarecrow door in Lake Kingdom<br />
*Fixed bugged purple coins in Lake Kingdom<br />
*Fixed bugged yoshi fruits in Deep Woods<br />
*Fixed name for "Blocked-In Boulder" in Lost Kingdom<br />
*Fixed missing purple coins in Lost Kingdom<br />
*Fixed a conflict with the yoshi fruits in Lake Kingdom<br />
<br />
Revision 6 (by Skelux):<br />
*Completed Wooded Kingdom exterior<br />
*Completed Deep Woods<br />
*Removed unintentional shortcuts in levels: SandWorldSphinxEx, ElectricWireEx, CityWorldMainTower, TrampolineWallCatchEx, SandWorldRotateEx, WindBlowEx, SnowWorldHome, MoonWorldCaptureParade<br />
*Removed unintentional shortcuts in kingdoms: Lost Kingdom<br />
*Add Sand Kingdom moon names<br />
*Add sphynx and music puzzles for completed kingdoms<br />
*Slightly slowed down the spinner in Cloud Kingdom boss fight<br />
*Fixed taking damage after breaking moon rock in Sand Kingdom<br />
*Fixed position of seeds in Sand Kingdom<br />
*Various other small changes to Sand Kingdom and its moons<br />
*Fixed the moon names for 'Life Finds a Way' in Sand Kingdom, and the one on the Bound Bowl race track<br />
*Fixed Cookatiel rematch<br />
*Removed custom music<br />
*Removed Luigi from kingdoms for backwards-compatibility<br />
*Removed moons from final boss escape sequence<br />
*I'm watching you play<br />
<br />
Revision 5 (by Skelux):<br />
*Removed exefs and SystemMessage.szs which cause version-specific crashes<br />
<br />
Revision 4 (by Hamhub7)<br />
*Completed remaining moons in Sand Kingdom<br />
*SandWorldHomeNorthPillar.szs modification by Cosmological<br />
*Included hotfixes to various bugs in r3<br />
<br />
Revision 3 (by Skelux):<br />
--KINGDOMS<br />
*Cap, Cascade, Sand, Lake, Lost, Snow, Moon kingdoms are complete (aside from hint art and sphynx puzzles)<br />
*Thanks to Hamhub7 for assisting by copying scenario objects for Moon & Sand Kingdom.<br />
*Minor Dark Side improvements<br />
*Cloud Kingdom battle starts in a place you can't get hit<br />
--SUB AREAS<br />
*Modified a moon in the invisible platform maze (Sand Kingdom) which I forgot about<br />
*Fixed a cheat on the zipper level in Lake Kingdom<br />
*Fixed a moon in the tank elevator (Wooded Kingdom)<br />
*Fixed moving platforms in Cascade Kingdom 2D sub area<br />
*Fixed shortcut in rocket sub-area in Metro Kingdom<br />
*Finished the Luncheon boss rematch<br />
*Fixed chests in Mushroom Kingdom costume stage, plus slightly harder terrain<br />
*Harder Moon cavern boss<br />
--MISC<br />
*Some custom music (only included ones that don't bug out much)<br />
<br />
Revision 2 (by Skelux):<br />
*Fixed some timers accidentally tested in assist mode: Gushen sub-level (Sand Kingdom), Jaxi sub-level (Sand Kingdom), vanishing road (NDC/Dark Side)<br />
*Harder notes moon in Cloud Kingdom<br />
*Harder ending escape<br />
*Fixed+finished the first Mecha Broodle fight<br />
*Included the correct version of the blue-lift stage in Luncheon Kingdom<br />
*Fixed a cheat on the TRex cave level, and TRex chase level<br />
<br />
Revision 1 (by Skelux):<br />
*Initial release! Over 150 new level designs, probably around 300 modified Power Moons.<br />
*This release is missing the large exterior areas of most kingdoms, for full playthroughs I recommend waiting for updates.</div></div></div></tag>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Super Smash Bros. 3D (R2 Released!)]]></title>
			<link>https://skelux.root.sx/showthread.php?tid=855</link>
			<pubDate>Sun, 15 Oct 2017 10:48:24 +1100</pubDate>
			<guid isPermaLink="false">https://skelux.root.sx/showthread.php?tid=855</guid>
			<description><![CDATA[My first total-conversion mod for SM64, controls are the same as Smash Bros. N64 aside from a few moves which are still missing. <br />
By version 2, SSB3D will no longer be recognizable as SM64.<br />
<br />
<span style="font-size: large;">&#8203;<span style="font-weight: bold;"><a href="https://mega.nz/#!UVcVnJ6Y!4PzQpMmIZcPp-lsx2zZz4aTg4lG5cXeJZCIx1rHmpFg" target="_blank">Download</a></span></span><br />
<!-- start: video_youtube_embed --><br />
<iframe width="560" height="315" src="https://www.youtube.com/embed/zy8k56Yfe1M" frameborder="0" allowfullscreen></iframe><br />
<!-- end: video_youtube_embed -->]]></description>
			<content:encoded><![CDATA[My first total-conversion mod for SM64, controls are the same as Smash Bros. N64 aside from a few moves which are still missing. <br />
By version 2, SSB3D will no longer be recognizable as SM64.<br />
<br />
<span style="font-size: large;">&#8203;<span style="font-weight: bold;"><a href="https://mega.nz/#!UVcVnJ6Y!4PzQpMmIZcPp-lsx2zZz4aTg4lG5cXeJZCIx1rHmpFg" target="_blank">Download</a></span></span><br />
<!-- start: video_youtube_embed --><br />
<iframe width="560" height="315" src="https://www.youtube.com/embed/zy8k56Yfe1M" frameborder="0" allowfullscreen></iframe><br />
<!-- end: video_youtube_embed -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Paper Mario Multiplayer v1.2 Release!]]></title>
			<link>https://skelux.root.sx/showthread.php?tid=727</link>
			<pubDate>Thu, 16 Mar 2017 20:52:22 +1100</pubDate>
			<guid isPermaLink="false">https://skelux.root.sx/showthread.php?tid=727</guid>
			<description><![CDATA[My multiplayer version of Paper Mario (N64). The PPF is for the (U) ROM.<br />
If you are using Project 64 2.1 or later, the CPU mode needs to be set to 'Interpreter'.<br />
<br />
<a href="https://mega.nz/#!BZsTHByI!KyvrEgkW9K8Y0wogoYyFx8XENxbLlIF2YB0ynUfRYQc" target="_blank">&#8203;<span style="font-weight: bold;">Download</span></a><br />
<!-- start: video_youtube_embed --><br />
<iframe width="560" height="315" src="https://www.youtube.com/embed/texMDIznHAE" frameborder="0" allowfullscreen></iframe><br />
<!-- end: video_youtube_embed --><br />
Version 1.2:<br />
*Player two can run by holding Z<br />
*Either player can hold R to lock the camera onto themselves<br />
*Fixed graphical errors in PJ64 by disabling checksum<br />
<br />
Version 1.1:<br />
*Camera follows both players<br />
*Player two can perform the partner's c-down action in the overworld<br />
<br />
Version 1.0.1:<br />
*Fixed bug where ending a battle as player two does not restore control to player one<br />
*Readme more helpful regarding online play, removed buggy graphics plugin from included emulator<br />
<br />
Version 1.0:<br />
*Player two can control Mario's partner in the overworld<br />
<br />
Version 0.1:<br />
*Player two can control Mario's partner while in battle<br />
<br />
Future Versions:<br />
*Jump from a single A-button press rather than a rapid-fire<br />
*Allow Mario's partner to interact with various game objects<br />
*Fix for PJ64 2.1 and Wii WADs.<br />
*Match camera zoom to Mario/Partner distance apart<br />
*Let P2 use the partner-change menu<br />
*Fix flying partners being able to fly through walls after performing a special action]]></description>
			<content:encoded><![CDATA[My multiplayer version of Paper Mario (N64). The PPF is for the (U) ROM.<br />
If you are using Project 64 2.1 or later, the CPU mode needs to be set to 'Interpreter'.<br />
<br />
<a href="https://mega.nz/#!BZsTHByI!KyvrEgkW9K8Y0wogoYyFx8XENxbLlIF2YB0ynUfRYQc" target="_blank">&#8203;<span style="font-weight: bold;">Download</span></a><br />
<!-- start: video_youtube_embed --><br />
<iframe width="560" height="315" src="https://www.youtube.com/embed/texMDIznHAE" frameborder="0" allowfullscreen></iframe><br />
<!-- end: video_youtube_embed --><br />
Version 1.2:<br />
*Player two can run by holding Z<br />
*Either player can hold R to lock the camera onto themselves<br />
*Fixed graphical errors in PJ64 by disabling checksum<br />
<br />
Version 1.1:<br />
*Camera follows both players<br />
*Player two can perform the partner's c-down action in the overworld<br />
<br />
Version 1.0.1:<br />
*Fixed bug where ending a battle as player two does not restore control to player one<br />
*Readme more helpful regarding online play, removed buggy graphics plugin from included emulator<br />
<br />
Version 1.0:<br />
*Player two can control Mario's partner in the overworld<br />
<br />
Version 0.1:<br />
*Player two can control Mario's partner while in battle<br />
<br />
Future Versions:<br />
*Jump from a single A-button press rather than a rapid-fire<br />
*Allow Mario's partner to interact with various game objects<br />
*Fix for PJ64 2.1 and Wii WADs.<br />
*Match camera zoom to Mario/Partner distance apart<br />
*Let P2 use the partner-change menu<br />
*Fix flying partners being able to fly through walls after performing a special action]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Vivian Land: 6 Shadow Stars (Release + Download)]]></title>
			<link>https://skelux.root.sx/showthread.php?tid=593</link>
			<pubDate>Sun, 30 Oct 2016 00:13:09 +1100</pubDate>
			<guid isPermaLink="false">https://skelux.root.sx/showthread.php?tid=593</guid>
			<description><![CDATA[Here's Vivian Land: 6 Shadow Stars for Gameboy. It's short but sweet, enjoy!<br />
<br />
<!-- start: video_youtube_embed --><br />
<iframe width="560" height="315" src="https://www.youtube.com/embed/w_-u-oakGnU" frameborder="0" allowfullscreen></iframe><br />
<!-- end: video_youtube_embed --><br />
<br />
<a href="https://mega.nz/#!kckDBa5B!cAj_0eueYZlzXwhj_yguhiGyRKjq9Bki2rU-0NWwR_c" target="_blank">&#8203;Download</a><br />
<br />
If you'd prefer a .cia file, <a href="https://mega.nz/#!MNcBXYhY!DV71YeMl2Q1gVHAGdTp932sTYGoLh0Mvn3Q5kU1aU-M" target="_blank">here's one Polar Hacker created</a>.]]></description>
			<content:encoded><![CDATA[Here's Vivian Land: 6 Shadow Stars for Gameboy. It's short but sweet, enjoy!<br />
<br />
<!-- start: video_youtube_embed --><br />
<iframe width="560" height="315" src="https://www.youtube.com/embed/w_-u-oakGnU" frameborder="0" allowfullscreen></iframe><br />
<!-- end: video_youtube_embed --><br />
<br />
<a href="https://mega.nz/#!kckDBa5B!cAj_0eueYZlzXwhj_yguhiGyRKjq9Bki2rU-0NWwR_c" target="_blank">&#8203;Download</a><br />
<br />
If you'd prefer a .cia file, <a href="https://mega.nz/#!MNcBXYhY!DV71YeMl2Q1gVHAGdTp932sTYGoLh0Mvn3Q5kU1aU-M" target="_blank">here's one Polar Hacker created</a>.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Glover 2 Prototype - Documentation and Mods (Download)]]></title>
			<link>https://skelux.root.sx/showthread.php?tid=148</link>
			<pubDate>Tue, 09 Jun 2015 07:44:20 +1000</pubDate>
			<guid isPermaLink="false">https://skelux.root.sx/showthread.php?tid=148</guid>
			<description><![CDATA[Some time ago, I had planned to pull apart the Glover 2 prototype ROM and complete the game myself.<br />
I have long since lost interest, and as a result, I have all this documentation not being put to any good use.<br />
Any other Glover 2 discussion or findings may be posted in this thread.<br />
<br />
<a href="https://mega.nz/file/VJFgUQ5A#LMyl_fhssC0e217A0p_pj19HHZgCNwtBhln4ff94LQE" target="_blank">&#8203;<span style="font-size: medium;">Download</span></a><br />
<br />
What this download contains:<br />
• The original Glover 2 prototype<br />
• A modified Glover 2 prototype with various bug fixes<br />
• Documentation on Glover 2 hacking<br />
• A list of bugs I found<br />
• The first Glover ROM and a small amount of documentation<br />
• Glover 2 promotional art<br />
<br />
Edit: An alternate version of the Glover 2 prototype has surfaced, you can download it <a href="https://www.mediafire.com/?i06le42f8e84fe0" target="_blank">here</a>.]]></description>
			<content:encoded><![CDATA[Some time ago, I had planned to pull apart the Glover 2 prototype ROM and complete the game myself.<br />
I have long since lost interest, and as a result, I have all this documentation not being put to any good use.<br />
Any other Glover 2 discussion or findings may be posted in this thread.<br />
<br />
<a href="https://mega.nz/file/VJFgUQ5A#LMyl_fhssC0e217A0p_pj19HHZgCNwtBhln4ff94LQE" target="_blank">&#8203;<span style="font-size: medium;">Download</span></a><br />
<br />
What this download contains:<br />
• The original Glover 2 prototype<br />
• A modified Glover 2 prototype with various bug fixes<br />
• Documentation on Glover 2 hacking<br />
• A list of bugs I found<br />
• The first Glover ROM and a small amount of documentation<br />
• Glover 2 promotional art<br />
<br />
Edit: An alternate version of the Glover 2 prototype has surfaced, you can download it <a href="https://www.mediafire.com/?i06le42f8e84fe0" target="_blank">here</a>.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Mario Mache Development [0.1.4 Release]]]></title>
			<link>https://skelux.root.sx/showthread.php?tid=87</link>
			<pubDate>Fri, 20 Feb 2015 19:41:51 +1100</pubDate>
			<guid isPermaLink="false">https://skelux.root.sx/showthread.php?tid=87</guid>
			<description><![CDATA[This is an application designed to edit various aspects of the Paper Mario N64 ROM.<br />
Available functions are quite limited as this is a very early build.<br />
<br />
If you'd like to help with the development of this tool, you may like to play around with the unknown variables listed in <a href="http://origami64.net/showthread.php?tid=386&amp;pid=2965" target="_blank">this thread</a>.<br />
<!-- start: postbit_attachments_attachment -->
<div><span class="float_right">Size: <u>249.89 KB</u> / Downloads: <u>2828</u></span>
<span class="float_left"><!-- start: attachment_icon -->
<img src="images/attachtypes/zip.png" title="ZIP File" border="0" alt=".zip" style="vertical-align: middle;" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=420" class="attachment_" target="_blank" title="">Mario Mache v0.1.4.zip</a> </span></div>
<br class="clear"/>
<!-- end: postbit_attachments_attachment --><br />
<!-- start: postbit_attachments_attachment -->
<div><span class="float_right">Size: <u>249.83 KB</u> / Downloads: <u>333</u></span>
<span class="float_left"><!-- start: attachment_icon -->
<img src="images/attachtypes/zip.png" title="ZIP File" border="0" alt=".zip" style="vertical-align: middle;" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=387" class="attachment_" target="_blank" title="">Mario Mache v0.1.3.zip</a> </span></div>
<br class="clear"/>
<!-- end: postbit_attachments_attachment --><br />
<!-- start: postbit_attachments_attachment -->
<div><span class="float_right">Size: <u>249.65 KB</u> / Downloads: <u>603</u></span>
<span class="float_left"><!-- start: attachment_icon -->
<img src="images/attachtypes/zip.png" title="ZIP File" border="0" alt=".zip" style="vertical-align: middle;" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=352" class="attachment_" target="_blank" title="">Mario Mache v0.1.2.zip</a> </span></div>
<br class="clear"/>
<!-- end: postbit_attachments_attachment --><br />
Changes in Version 0.1.4:<br />
*Fixed bug reading/saving dialogue for speech type 8<br />
<br />
Changes in Version 0.1.3:<br />
*Fixed a bug with interface scaling<br />
*Fixed saving the last string in any category<br />
<br />
Changes in Version 0.1.2:<br />
*Various new monster stats can be modified<br />
*Renamed tool again<br />
*Improved error handling<br />
*Various minor improvements to interface<br />
<br />
Changes in Version 0.1.1:<br />
*Renamed tool to prevent confusion with forum name<br />
*Added dropdown list of text functions<br />
*Added labels for unknown parameters<br />
*Various minor improvements to interface<br />
<br />
Changes in Version 0.1:<br />
*Initial release<br />
*Text editor included<br />
*Basic monster editor included]]></description>
			<content:encoded><![CDATA[This is an application designed to edit various aspects of the Paper Mario N64 ROM.<br />
Available functions are quite limited as this is a very early build.<br />
<br />
If you'd like to help with the development of this tool, you may like to play around with the unknown variables listed in <a href="http://origami64.net/showthread.php?tid=386&amp;pid=2965" target="_blank">this thread</a>.<br />
<!-- start: postbit_attachments_attachment -->
<div><span class="float_right">Size: <u>249.89 KB</u> / Downloads: <u>2828</u></span>
<span class="float_left"><!-- start: attachment_icon -->
<img src="images/attachtypes/zip.png" title="ZIP File" border="0" alt=".zip" style="vertical-align: middle;" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=420" class="attachment_" target="_blank" title="">Mario Mache v0.1.4.zip</a> </span></div>
<br class="clear"/>
<!-- end: postbit_attachments_attachment --><br />
<!-- start: postbit_attachments_attachment -->
<div><span class="float_right">Size: <u>249.83 KB</u> / Downloads: <u>333</u></span>
<span class="float_left"><!-- start: attachment_icon -->
<img src="images/attachtypes/zip.png" title="ZIP File" border="0" alt=".zip" style="vertical-align: middle;" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=387" class="attachment_" target="_blank" title="">Mario Mache v0.1.3.zip</a> </span></div>
<br class="clear"/>
<!-- end: postbit_attachments_attachment --><br />
<!-- start: postbit_attachments_attachment -->
<div><span class="float_right">Size: <u>249.65 KB</u> / Downloads: <u>603</u></span>
<span class="float_left"><!-- start: attachment_icon -->
<img src="images/attachtypes/zip.png" title="ZIP File" border="0" alt=".zip" style="vertical-align: middle;" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=352" class="attachment_" target="_blank" title="">Mario Mache v0.1.2.zip</a> </span></div>
<br class="clear"/>
<!-- end: postbit_attachments_attachment --><br />
Changes in Version 0.1.4:<br />
*Fixed bug reading/saving dialogue for speech type 8<br />
<br />
Changes in Version 0.1.3:<br />
*Fixed a bug with interface scaling<br />
*Fixed saving the last string in any category<br />
<br />
Changes in Version 0.1.2:<br />
*Various new monster stats can be modified<br />
*Renamed tool again<br />
*Improved error handling<br />
*Various minor improvements to interface<br />
<br />
Changes in Version 0.1.1:<br />
*Renamed tool to prevent confusion with forum name<br />
*Added dropdown list of text functions<br />
*Added labels for unknown parameters<br />
*Various minor improvements to interface<br />
<br />
Changes in Version 0.1:<br />
*Initial release<br />
*Text editor included<br />
*Basic monster editor included]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Paper Mario Hard Mode (Released)]]></title>
			<link>https://skelux.root.sx/showthread.php?tid=44</link>
			<pubDate>Sat, 31 Jan 2015 11:36:48 +1100</pubDate>
			<guid isPermaLink="false">https://skelux.root.sx/showthread.php?tid=44</guid>
			<description><![CDATA[Paper Mario Hard Mode tweaks the battle system to provide increased difficulty for players who find the game too easy. <br />
All enemies will deal 1.5x their normal attack power, significantly increasing the difficulty curve. <br />
Wad files for installation on a Wii are also available.<br />
<br />
<span style="font-weight: bold;">&#8203;<a href="https://mega.nz/#!0Y8AmKSY!ETqckf4PCvmAgF3jiiydgbiDzKCvbeCJ0COqrxkkR4A" target="_blank">Wii Wad (Hard Mode)</a></span><br />
<span style="font-weight: bold;">&#8203;<a href="https://mega.nz/#!EJlU3IrI!Cj2GtcKAp03y4Js-TJzmpcx121ks7WdRj_nA3iRxRPw" target="_blank">Wii Wad (Insane Mode)</a></span><br />
<!-- start: video_youtube_embed --><br />
<iframe width="560" height="315" src="https://www.youtube.com/embed/VRwIQMm4aKE" frameborder="0" allowfullscreen></iframe><br />
<!-- end: video_youtube_embed --><br /><!-- start: postbit_attachments_attachment -->
<div><span class="float_right">Size: <u>233.05 KB</u> / Downloads: <u>286</u></span>
<span class="float_left"><!-- start: attachment_icon -->
<img src="images/attachtypes/zip.png" title="ZIP File" border="0" alt=".zip" style="vertical-align: middle;" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=877" class="attachment_" target="_blank" title="">Paper Mario Hard Mode.zip</a> </span></div>
<br class="clear"/>
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<div><span class="float_right">Size: <u>233.1 KB</u> / Downloads: <u>263</u></span>
<span class="float_left"><!-- start: attachment_icon -->
<img src="images/attachtypes/zip.png" title="ZIP File" border="0" alt=".zip" style="vertical-align: middle;" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=878" class="attachment_" target="_blank" title="">Paper Mario Insane Mode.zip</a> </span></div>
<br class="clear"/>
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[Paper Mario Hard Mode tweaks the battle system to provide increased difficulty for players who find the game too easy. <br />
All enemies will deal 1.5x their normal attack power, significantly increasing the difficulty curve. <br />
Wad files for installation on a Wii are also available.<br />
<br />
<span style="font-weight: bold;">&#8203;<a href="https://mega.nz/#!0Y8AmKSY!ETqckf4PCvmAgF3jiiydgbiDzKCvbeCJ0COqrxkkR4A" target="_blank">Wii Wad (Hard Mode)</a></span><br />
<span style="font-weight: bold;">&#8203;<a href="https://mega.nz/#!EJlU3IrI!Cj2GtcKAp03y4Js-TJzmpcx121ks7WdRj_nA3iRxRPw" target="_blank">Wii Wad (Insane Mode)</a></span><br />
<!-- start: video_youtube_embed --><br />
<iframe width="560" height="315" src="https://www.youtube.com/embed/VRwIQMm4aKE" frameborder="0" allowfullscreen></iframe><br />
<!-- end: video_youtube_embed --><br /><!-- start: postbit_attachments_attachment -->
<div><span class="float_right">Size: <u>233.05 KB</u> / Downloads: <u>286</u></span>
<span class="float_left"><!-- start: attachment_icon -->
<img src="images/attachtypes/zip.png" title="ZIP File" border="0" alt=".zip" style="vertical-align: middle;" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=877" class="attachment_" target="_blank" title="">Paper Mario Hard Mode.zip</a> </span></div>
<br class="clear"/>
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<div><span class="float_right">Size: <u>233.1 KB</u> / Downloads: <u>263</u></span>
<span class="float_left"><!-- start: attachment_icon -->
<img src="images/attachtypes/zip.png" title="ZIP File" border="0" alt=".zip" style="vertical-align: middle;" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=878" class="attachment_" target="_blank" title="">Paper Mario Insane Mode.zip</a> </span></div>
<br class="clear"/>
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[The Legend of Zelda - Another Evil (Released)]]></title>
			<link>https://skelux.root.sx/showthread.php?tid=42</link>
			<pubDate>Sat, 31 Jan 2015 08:50:14 +1100</pubDate>
			<guid isPermaLink="false">https://skelux.root.sx/showthread.php?tid=42</guid>
			<description><![CDATA[A rather old ROM hack of mine, created before SMSR and most of my other work.<br />
<!-- start: video_youtube_embed --><br />
<iframe width="560" height="315" src="https://www.youtube.com/embed/EuDOgqKDo1U" frameborder="0" allowfullscreen></iframe><br />
<!-- end: video_youtube_embed --><br /><!-- start: postbit_attachments_attachment -->
<div><span class="float_right">Size: <u>128.03 KB</u> / Downloads: <u>362</u></span>
<span class="float_left"><!-- start: attachment_icon -->
<img src="https://skelux.root.sx/images/attachtypes/unknown.png" title="Unknown" border="0" alt=".nes" style="vertical-align: middle;" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=879" class="attachment_" target="_blank" title="">The Legend of Zelda - Another Evil.nes</a> </span></div>
<br class="clear"/>
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[A rather old ROM hack of mine, created before SMSR and most of my other work.<br />
<!-- start: video_youtube_embed --><br />
<iframe width="560" height="315" src="https://www.youtube.com/embed/EuDOgqKDo1U" frameborder="0" allowfullscreen></iframe><br />
<!-- end: video_youtube_embed --><br /><!-- start: postbit_attachments_attachment -->
<div><span class="float_right">Size: <u>128.03 KB</u> / Downloads: <u>362</u></span>
<span class="float_left"><!-- start: attachment_icon -->
<img src="https://skelux.root.sx/images/attachtypes/unknown.png" title="Unknown" border="0" alt=".nes" style="vertical-align: middle;" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=879" class="attachment_" target="_blank" title="">The Legend of Zelda - Another Evil.nes</a> </span></div>
<br class="clear"/>
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[SM64/SMSR Multiplayer 1.4.2 + Dynamic Update]]></title>
			<link>https://skelux.root.sx/showthread.php?tid=41</link>
			<pubDate>Sat, 31 Jan 2015 08:43:35 +1100</pubDate>
			<guid isPermaLink="false">https://skelux.root.sx/showthread.php?tid=41</guid>
			<description><![CDATA[Super Mario 64 re-imagined as a multiplayer game, created after dozens (if not hundreds) of grueling hours of reverse-engineering.<br />
I've also included the extensive documentation for those interested.<br />
<br />
Downloads:<br />
<a href="https://mega.nz/#!YRMwSKiC" target="_blank">&#8203;SMSR Multiplayer 1.2.1</a> (<a href="http://rapidgator.net/file/2be7f97c9e76d64b53186e6b9861330d" target="_blank">Mirror</a>)<br />
<a href="https://mega.nz/#!tEcg2DRL!zVolQEQki5VaLqsnMifxgr3ty8dw_0Rrp3nUVlcWHqE" target="_blank">&#8203;SM64 Multiplayer 1.4.2</a><br />
<a href="https://mega.nz/#!EJdEUDbY" target="_blank">&#8203;SM64 Multiplayer 1.3.1 [Wii WAD]</a><br />
<br />
MEGA Decryption Keys:<br />
SMSR Multiplayer 1.2.1: !QRMNYXLfLmirmd7ZtVljJNeb4gIeUMlsaYFocT5LdB0<br />
SM64 Multiplayer 1.3.1 [Wii WAD]: !77CA-m4YtOa5m4w8yp3iHiLin9c_y53u0kaeViQzfjs<br />
<br />
<span style="font-style: italic;">&#8203;Note: If you are not using the included emulator, you will need to set the default memory size to 8MB under advanced settings in PJ64.</span><br />
<!-- start: video_youtube_embed --><br />
<iframe width="560" height="315" src="https://www.youtube.com/embed/2M33-zPQRzY" frameborder="0" allowfullscreen></iframe><br />
<!-- end: video_youtube_embed -->]]></description>
			<content:encoded><![CDATA[Super Mario 64 re-imagined as a multiplayer game, created after dozens (if not hundreds) of grueling hours of reverse-engineering.<br />
I've also included the extensive documentation for those interested.<br />
<br />
Downloads:<br />
<a href="https://mega.nz/#!YRMwSKiC" target="_blank">&#8203;SMSR Multiplayer 1.2.1</a> (<a href="http://rapidgator.net/file/2be7f97c9e76d64b53186e6b9861330d" target="_blank">Mirror</a>)<br />
<a href="https://mega.nz/#!tEcg2DRL!zVolQEQki5VaLqsnMifxgr3ty8dw_0Rrp3nUVlcWHqE" target="_blank">&#8203;SM64 Multiplayer 1.4.2</a><br />
<a href="https://mega.nz/#!EJdEUDbY" target="_blank">&#8203;SM64 Multiplayer 1.3.1 [Wii WAD]</a><br />
<br />
MEGA Decryption Keys:<br />
SMSR Multiplayer 1.2.1: !QRMNYXLfLmirmd7ZtVljJNeb4gIeUMlsaYFocT5LdB0<br />
SM64 Multiplayer 1.3.1 [Wii WAD]: !77CA-m4YtOa5m4w8yp3iHiLin9c_y53u0kaeViQzfjs<br />
<br />
<span style="font-style: italic;">&#8203;Note: If you are not using the included emulator, you will need to set the default memory size to 8MB under advanced settings in PJ64.</span><br />
<!-- start: video_youtube_embed --><br />
<iframe width="560" height="315" src="https://www.youtube.com/embed/2M33-zPQRzY" frameborder="0" allowfullscreen></iframe><br />
<!-- end: video_youtube_embed -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Super Mario Star Road]]></title>
			<link>https://skelux.root.sx/showthread.php?tid=40</link>
			<pubDate>Sat, 31 Jan 2015 08:20:31 +1100</pubDate>
			<guid isPermaLink="false">https://skelux.root.sx/showthread.php?tid=40</guid>
			<description><![CDATA[The mandatory Super Mario Star Road thread.<br />
<br />
Super Mario Star Road is a large SM64 ROM hack I began work on in 2009 and released on Christmas 2011.<br />
The game totals more than 120 stars.<br />
<br />
Downloads:<br />
<a href="http://www.file-upload.net/download-9735714/SM-Star-Road-Final--Pre-Patched-.zip.html" target="_blank">&#8203;Super Mario Star Road Final</a><br />
<a href="http://skelux.net/showthread.php?tid=41" target="_blank">&#8203;SMSR Multiplayer</a><br />
<a href="https://drive.google.com/file/d/0BwbHlmrF6QmfR1RwYmg2UG5XOVk/view?usp=sharing" target="_blank">&#8203;SMSR Version Française</a><br />
<br />
<span style="font-style: italic;">&#8203;Note: If you are not using the included emulator, you will need to set the default memory size to 8MB under advanced settings in PJ64.</span><br />
<!-- start: video_youtube_embed --><br />
<iframe width="560" height="315" src="https://www.youtube.com/embed/3gAcVYnPH-Q" frameborder="0" allowfullscreen></iframe><br />
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			<content:encoded><![CDATA[The mandatory Super Mario Star Road thread.<br />
<br />
Super Mario Star Road is a large SM64 ROM hack I began work on in 2009 and released on Christmas 2011.<br />
The game totals more than 120 stars.<br />
<br />
Downloads:<br />
<a href="http://www.file-upload.net/download-9735714/SM-Star-Road-Final--Pre-Patched-.zip.html" target="_blank">&#8203;Super Mario Star Road Final</a><br />
<a href="http://skelux.net/showthread.php?tid=41" target="_blank">&#8203;SMSR Multiplayer</a><br />
<a href="https://drive.google.com/file/d/0BwbHlmrF6QmfR1RwYmg2UG5XOVk/view?usp=sharing" target="_blank">&#8203;SMSR Version Française</a><br />
<br />
<span style="font-style: italic;">&#8203;Note: If you are not using the included emulator, you will need to set the default memory size to 8MB under advanced settings in PJ64.</span><br />
<!-- start: video_youtube_embed --><br />
<iframe width="560" height="315" src="https://www.youtube.com/embed/3gAcVYnPH-Q" frameborder="0" allowfullscreen></iframe><br />
<!-- end: video_youtube_embed --><br />
<!-- start: video_youtube_embed --><br />
<iframe width="560" height="315" src="https://www.youtube.com/embed/_JBdxcnyxeQ" frameborder="0" allowfullscreen></iframe><br />
<!-- end: video_youtube_embed -->]]></content:encoded>
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